The party of four sat down for the game.

"We must cut for partners," said Mr. Rockharrt, shuffling the cards and then handing them to Mrs. Stillwater for the first cut.

"The highest and the two lowest to be partners?" inquired Rose, as she lifted half the pack.

"Of course, that is the rule."

Each person cut in turn, and fortune favored Mrs. Stillwater to Mr. Clarence, and Cora to Mr. Rockharrt. Then they cut for deal, and fortune favored Mr. Rockharrt.

The cards were dealt around.

Rose Stillwater had an excellent hand, and she knew by the pleased looks of her partner, Mr. Clarence, that he also had a good one; and by the annoyed expression of Mr. Rockharrt's face that he had a bad one. Cora's countenance was as the sphnix's; she was too sadly preoccupied to care for this game.

However, Rose determined that she would play into the hand of her antagonist and not into that of her partner.

Pursuing this policy, she watched Mr. Rockharrt's play, always returned his lead, and when her attention was called to the error, she would flush, exhibit a lovely childlike embarrassment, declare that she was no whist player at all, and beg to be forgiven; and the very next moment she would trump her partner's trick, or purposely commit some other blunder that would be sure to give the trick to Mr. Rockharrt.

Mr. Clarence was the soul of good humor, but it was provoking to have his own "splendid" hand so ruined by the bad play of his partner that their antagonists, with such very poor hands, actually won the odd trick.