This game is also part trick, as fairy folk are apt to be famous tricksters and therefore not very trustworthy, especially if it is after dark.

One of the boys will likely have stolen back of you, disguised with a false face. He has reached you on his hands and knees, and when all of a sudden he rises, you will be so startled that it will be an easy matter for him to escape without detection. Or a girl could do the same as a boy.

In order to more fully cover one’s tracks, it would be well for the tricking player to blow out the candle as he appears over the shoulder. This, too, will partly conceal the features, for puckered lips and eyes fixed steadily on the flame will not look natural.

The Tumbler Test.

Fill three tumblers with water. One must hold blue water, such as the laundress uses for clothes, another must hold soapy water, and another clear water, while still another must be empty. These tumblers should stand on a table directly before the individual who is to be blindfolded. After he is blindfolded, change the position of the glasses, placing one where the other one stood, and so on. Then instruct the party to dip his fingers into one of the tumblers. Having felt around, his fingers are dipped into the clear water, and thus he learns that he is to marry a beautiful rich girl. Had he dipped into the soapy water, it would have meant that he would marry a poor widow; if in the blue water, he would be a noted author; if in the empty glass, he would die a bachelor. This game is played in the same way with the girls, only, of course, changing the sex, as, for example, marrying a rich, handsome man.

The Penknife Trick.

Before leaving the room state that while you are away any one may place a pen-knife where he may please, and without any word being spoken you will find it.

Of course you have a confederate, who remains behind and notices where the knife has been put.

When you enter, walk towards one of the corners in the room; if your confederate is looking up, you will know you are in the right corner, but if he is looking down you must try another. If you notice he is not looking up when you have tried all the corners, then walk towards the centre of the room, and between the corners; at one of these points he will raise his eyes. In this way, you will get the location. You must then diligently search, and when your confederate lets something drop on the floor you will know you are very close to the penknife. Sometimes it is in a person’s pocket; for that reason watch just the moment when your friend has given you the clue. Possibly your hand may be on some one’s shoulder; this would indicate to search that person.