And ever your names in praise loudly I’ll call.

Then each boy must put his head down and try to catch in his teeth an apple. In it he’ll find the name of one of the girls present, and she will be his fate. If the name is a strange one, there will even then be teasing enough for him. After the boys have all tried the game, then it is time for the girls.

Lead a girl up to a tub and blindfold her; lead her around while she repeats the rhyme, and with the words “loudly I call,” she must bend down and try to catch in one hand an apple or, if she prefers, she may try to spear an apple with a fork. If the latter way, only one drop of the fork will be allowed. If it sticks far enough in an apple not to fall altogether, her fate is sure.

The Money-Maker.

This is one of the large number of trick games, and like all the others it is very easy when you know how. It is played by two people, both of whom understand the trick, and it should be the effort of the company to discover as soon as is possible what that trick is. When the trick is discovered the game is simple. To prove that you know it, you should take the place of one of the players. If the game then goes on satisfactorily you are out, but the others remain in until they either give up or learn the secret also.

The money-maker leaves the room and on his return his confederate will ask him questions. His answer will prove to the company that he understands which business, trade or profession they have decided he must enter in order to make money.

The secret is easy to discover if you are on the alert; it is the first business named after a question which has commenced with the letter O or which contains the exclamation oh! Example:

The company have decided that the one who has left the room must be a publisher.

“Will you be an organ grinder?”

“No, I thank you.”