“Where is it?”

“Here.” And directly he holds up his hand with fingers spread towards her.

“See my five fingers. They stand for our five holidays.” Then touching his thumb he should continue,

“This is for Mayday, so sweet,” and then touching the finger next, “Jolly Fourth, with its noise,” afterwards indicating the middle finger, “Thanksgiving and pumpkin pies,” and touching the next finger, “Christmas, for girls and boys,” and holding up his little finger concludes, “Happy New Year to all.”

THE SEA AND HER CHILDREN.

The players, with the exception of one sent from the room, must be seated in a circle. The person having left will represent the Sea. All others must now decide on an assumed name, which is also the name of a fish; for example, trout, red snapper, pickerel. This done, the Sea returns and walks slowly around the outside of the ring, calling her children, one after another, by the different names they have selected, until all have risen and followed her. Then the Sea must run with a varied motion, sometimes rapid, sometimes slow, exclaiming, “The Sea is troubled! the Sea is troubled!” Suddenly she seats herself, and her example is followed by her children. The unfortunate individual who is unable to secure a chair becomes the Sea, and the game is continued as before.

CINDERELLA’S SLIPPER.

Every child has heard the pretty story of Cinderella and her glass slipper. Now learn who will have bright enough eyes to find it.

The fairy godmother cannot really let you have Cinderella’s slipper, but she allows any of the children to hunt for a slipper that is made of fur, or trimmed with fur. This slipper should have Cinderella’s card pinned to it, and whoever finds the slipper should be given the card as a souvenir.

Cinderella’s slipper should be well hidden, but not where little people could not reach. While the hunt is in progress, whoever has hidden the slipper should call “Warm, Warmer, Cold, Colder,” as the children get nearer or further away.