When all have played.

First Player, aloud: The question asked me was, “What was the name of Goliath of Gath’s grandmother’s straw bonnet maker?” the answer was, “Your eye, dear (idea).”

Second Player: The question asked me was, “What is the brightest idea this season?” The answer was, “Four-and-twenty!”

Third Player: The question asked was, “How many blackbirds were baked in the pie?” The answer was, “Nobody knows.”

The one whose question has been most appropriately answered aloud, must be entertained by the others, as he desires—by dancing, playing a favorite game, by music, recitations or any other suggested amusement.

JUDGE AND JURY.

Draw lots for a Judge and five Jurymen. Pass six numbered paper slips in a fancy bag. Whoever draws number one is Judge, and the others the Jury. All the other players take the name of a celebrated musician or composer, as Beethoven, De Pachmann, or Schubert, etc.

The Judge now takes a seat at one end of the room. The Jurymen sit at one side in a row, and the rest of the people sit at a distance. The Judge calls one of the other players up to the bar and proceeds to question him or her. The prisoner is bound to answer any question the Judge may see fit to ask, and the business of the Jury is to decide the name of the musician the prisoner has assumed.

Ten questions are all that may be asked. At the end of those the prisoner seats himself and awaits the Jury’s verdict. If the first decision of the Jury is incorrect, the prisoner is released. But if correct, the prisoner takes the place of one of the Jurymen, who must draw to determine which one is relieved. The ex-Juryman then takes his place among the waiting prisoners and assumes a character.