Make a target of brown wrapping-paper, and put the number 100 on the bull’s eye. Outside of this mark five rings, making the largest one two feet in diameter, the others proportionately smaller. Inside of these rings put the numbers 10, 20, 30, 40, 50, the centre as stated being 100. Mark out a space on the ground for a base five feet away; place the target on the ground, blindfold a player, lead him to the base, and turn him around twice, and leave him facing the target. He is now entitled to roll three marbles, and then remove the blindfold. His count will be the added numbers in the rings at which his marbles have stopped. Should any of them stop on a line, he is entitled to the largest number adjoining. No marbles must be moved, and each boy has the privilege of trying the ground once with each marble, before being blindfolded.

THE HUNT FOR THE KEYHOLE.

A tall boy should put on the skirt of a lady’s dress. This skirt should just escape the floor. In his hands he should carry a broom, with the broom end held directly above him, and the broom handle held close in front of him.

A ball to simulate a person’s head should be secured by strong twine to the broom. This ball should have a false face securely fastened to the front of it, while, as a cover for the rest of the ball there should be a lady’s bonnet. This bonnet cannot be too grotesquely trimmed. Long plumes, brilliant flowers, natural or artificial, sunflowers, hollyhocks, cucumber blossoms, etc., would be correct decoration. The bonnet should be tied underneath the false face, being careful to have the bow ends voluminous and the streamers long. The ribbon should be vivid scarlet, or bright orange color.

Just below the bonnet and around the broom fasten a cloak, the bottom of which should reach beyond the boys waist; in this way the boy and the broom are entirely concealed.

The company should be asked to take seats at the rear end of the room, then announce that they are to be entertained by the pantomime entitled “The Hunt for the Keyhole.”

Then the door should be opened, and at once a tall, odd-looking individual enters. His appearance creates roars of laughter, as also his ridiculous actions when having bowed to the audience he turns to the door through which he has come and commences his search. The effect is ridiculous, as the head is bobbed around in every direction whichever way the boy chooses to turn, as also whichever way he chooses to move the broom. When enough amusement has been gotten, the boy again bows and comically waltzes out of the room.

The boy will need an assistant to dress, and this game should be privately practised before showing it to an audience.

ACTING PROVERBS