A DANGEROUS GAME

Yes, Bannertail had won, by a narrow lead. He had taken a mighty hazard and had learned new wisdom—Never play the game with death till you have to, for if you win one hundred times and lose once you have lost your whole stake. On his haunch he carried, carries yet, the three long scars, where the fur is a little paler—the brand of the robber baroness, the slash of the claws that nearly got him.

Have you noted that in the high Alleghenies, where the Graycoats seldom see hunters of any kind, they scamper while the enemy is far away; but they peer from upper limbs and call out little challenges? In Jersey woods, where a wiser race has come, they never challenge a near foe; they make no bravado rushes. They signal if they see an enemy near, then hide away in perfect stillness till that enemy, be it Hawk in air or Hound on earth, is far away, or in some sort ceases to be a menace.

And menfolk hunters, who tell of their feats around the glowing stove in the winter-time, say there is a new race of Graycoats come. Any gunner could kill one of the old sort, but it takes a great hunter such as themselves to get one of the new. This latter-day Graycoat has gotten much wisdom into his little brain, and one of the things he knows: "It never pays to gamble with destruction."

The new race, they say, began in a certain hickory wood. We know that wood, and we have seen a little how the wisdom came, and can easily reason why it spread.