"I don't happen to play gardip, General," Clarey reminded him coldly. Gardip was strictly a U-E pastime. And, in any case, Clarey was not a gamesman.

He was put through intensive indoctrination, given accelerated courses in the total secret agent curriculum: Self-Defense and Electronics, Decoding and Resourcefulness, Xenopsychology and Acting.

"There are eight cardinal rules of acting," the robocoach told him. "The first is: Never Identify. You'll never be able to become the character you're playing, because you aren't that character—the playwright gave birth to him, not your mother. Therefore—"

"But I'm only going to play one role," Clarey broke in. "All I need to know is how to play that role well and convincingly. My life may depend on it."

"I teach acting," the robocoach said loftily. "I don't run a charm school. If you come to me, you learn—or, at least, are exposed to—all I have to offer. I refuse to tailor my art to any occasional need. Now, the second cardinal rule...."


Clarey was glad he could absorb the languages and social structure of the planet through the impersonal hypno-tapes. He had to learn more than one language because the planet was divided into several national units, each speaking a different tongue. Inefficient as far as planetary operation went, but advantageous to him, Han Vollard pointed out, because, though he'd work in Vangtor, he would be supposed to have originated in Ventimor; hence his accent.

"Work?" Clarey asked. "I thought I was going to be an undercover agent."

"You'll have a cover job," she explained wearily. "You can't just wander around with no visible source of income, unless you're a member of the nobility, and it would be risky to elevate you to the peerage."

"What kind of a job will I have?" Clarey asked, brightening a little at the idea of possibly having something interesting to do.