The scamp can lead the gardener a lively chase, for he can play leap frog, or turn somersaults, if he so desires. The gardener must imitate him.

DO THIS, DO THAT

The players face each other in two lines, the leader being in the center. When he says, "Do this," they obey, and when he quickly follows his first order by saying, "Do that," the "that" being another act, they must again obey at once. If any one is slow, he must exchange places with the leader. The fun of the game depends upon the antics of the one in the ring.

WEATHER COCK

This is an instructive game, as it teaches children direction. Each child represents a point of the compass—north, south, east, west. When a leader calls: "Which way does the wind blow?" a child of whom this is asked, points either to the north, south, east or west, according to the name given him.

THE FLOWERS AND THE WIND

Two parties play this game. They stand at a distance apart. The players represent flowers. The first one in the line walks to the opposite line, and asks of the first one: "What flower am I?" Saying this, the flower is ready to run for the wind. An odd player stands ready to give chase, if the guesser does not guess correctly. The wind, of course, is told the names of the different flowers. Each player has a turn.

BLIND MAN'S BUFF

One player is blindfolded, and turned about three times, in the center of the room. He tries to catch one of the other players. If he succeeds, he takes off the handkerchief and puts it upon the one touched.

In one form of "Blind Man's Buff," the blindfolded one must guess the name of the one he catches before he can remove the handkerchief.