Besides the excitement of the Lysmov win, a squabble had arisen in connection with the Machine's still-unfinished end game with Sherevsky, which had been continued through one morning session and was now headed for another.
Finally there were rumors that World Business Machines was planning to replace Simon Great with a nationally famous physicist.
Sandra begged Doc to try to explain it all to her in kindergarten language. She was feeling uncertain of herself again and quite subdued after being completely rebuffed in her efforts to get an interview with Lysmov, who had fled her as if she were a threat to his Soviet virtue.
Doc on the other hand was quite vivacious, cheered by his third-round draw with Jandorf.
"Most willingly, my dear," he said. "Have you ever noticed that kindergarten language can be far honester than the adult tongues? Fewer fictions. Well, several of us hashed over the Lysmov game until three o'clock this morning. Lysmov wouldn't, though. Neither would Votbinnik or Jal. You see, I have my communication problems with the Russians too.
"We finally decided that Lysmov had managed to guess with complete accuracy both the depth at which the Machine is analyzing in the opening and middle game (ten moves ahead instead of eight, we think—a prodigious achievement!) and also the main value scale in terms of which the Machine selects its move.
"Having that information, Lysmov managed to play into a combination which would give the Machine a maximum plus value in its value scale (win of Lysmov's queen, it was) after ten moves but a checkmate for Lysmov on his second move after the first ten. A human chess master would have seen a trap like that, but the Machine could not, because Lysmov was maneuvering in an area that did not exist for the Machine's perfect but limited mind. Of course the Machine changed its tactics after the first three moves of the ten had been played—it could see the checkmate then—but by that time it was too late for it to avert a disastrous loss of material. It was tricky of Lysmov, but completely fair. After this we'll all be watching for the opportunity to play the same sort of trick on the Machine.
"Lysmov was the first of us to realize fully that we are not playing against a metal monster but against a certain kind of programming. If there are any weaknesses we can spot in that programming, we can win. Very much in the same way that we can again and again defeat a flesh-and-blood player when we discover that he consistently attacks without having an advantage in position or is regularly overcautious about launching a counter-attack when he himself is attacked without justification."
Sandra nodded eagerly. "So from now on your chances of beating the Machine should keep improving, shouldn't they? I mean as you find out more and more about the programming."