There is not much difference for the 49 grain charge from the choke bore. At 30 yards the shot column takes .027 of a second to reach the distance after the first pellets are up. The 60 feet a second bird takes .041 of a second, and the 100 feet per second bird takes but .025, or a less period than the shot column. At 40 yards the slow bird takes .050 and the fast one .030 of a second, and the shot occupies .042 of a second. At 50 yards the times are .062 for the slow bird and .037 for the fast one, and the period taken by the shot column is .050 of the unit of time; so that at the longer range the best timing possible would only give the game 37
50 of the shot he would have as a slow bird.

The cylinder bore, with its longer column of shot and wider spread as well, is a little different in effect. At 30 yards the period occupied between first and last pellet is .034 of the second, and the slow game takes .050, and the fast .030 of a second. At 40 yards .049 is the period for the pellets; and .062 and .037 of a second those for the quick and tardy game, so that there is twelve parts in every 49 of the shot rendered useless in spite of the best possible timing and the truest of allowances in front. At 50 yards the shot pellets occupy .057 of a second for the rearguard to come up to the distance, and the game takes respectively .075 and .045 of a second for the slow and the fast. So that, again, one gets all the benefit as if he were still, and the other cannot do so under any circumstances.

In the last case, at 40 yards, every misjudgment of distance to allow ahead by 1 foot is equivalent to .016 of a second off the total of .049 second occupied by the shot column, so that 3 feet of error will be equivalent to a total miss for the slow bird, whereas for the fast bird every foot of error is equivalent to .010 of a second, and 5 feet of error in judgment in allowing in front, may enable you to hit with the tail end of the shot column, but only to wound most likely.

The best shot gun experiments ever made with the chronograph, therefore, show that if you have to aim 5 feet in front, and do aim 10 in front, you do not necessarily totally miss at 40 yards; whereas if, instead of aiming 5 feet too much in front, in like circumstances, the gunner aimed 5 feet behind, or, in other words, dead on the mark with a still gun, a hit would be impossible: the game would never be in the line of the shot after the trigger was pulled. This would be so, even although the gun was following round with the bird; so as to ensure no loss consequent on the time occupied by the pull of the trigger. It is clearly better to aim greatly too much in front than a little too much behind.

Even before the author ever engaged in driving game, he had shot at the first bird of a covey and killed the last one, 7 or 8 yards behind. In shooting driven game this is not an uncommon experience for beginners, and is a very useful lesson; for nobody has ever had the opposite experience, and killed the first bird when shooting at the last. But when this shooting at the pigeon and killing the crow occurs, it is not always because of so vast a misdirection as is suggested. Five feet of error at least may be accounted for by the longitudinal spread of the shot, besides something more for the lateral spread. Indeed, two birds in the same covey, one 8 feet behind the other, have been killed at one shot; but it rarely happens. Nevertheless, when one of the two is much the further away, as well as behind, then a bird a very much greater distance than 8 feet behind the one shot at and killed, may also fly into the shot, and die too. In practice, however, it is very much easier to miss a whole pack of grouse that look to be near enough together to kill a dozen at a shot. If one tries to do a bit of “browning,” it is generally not the birds that are “done brown.” If it is not the survival of the fittest that has evolved grouse that look so much nearer together than they are, it must be a wise provision of nature in the interests of sportsmanship.

From what has been said, it will be gathered that when game is crossing fast, wounding is caused by bad timing. The game is either through the shot column before much of it has reached his line of flight, or he has not reached the shot column when the majority of it has passed his line of flight. In either case he gets but a small proportion of the shot pellets correct timing would have given to him. Wounding zones and killing circles as applied to straight-away game have little to do with it. Provided timing is right, superficial “wounding zones” help the kill, because the game that passes through them also passes through the bulk of the shot column before or after. Even patchy patterns on the whitewashed plate may be quite evenly distributed to the game flying through the section of the column of pellets. One thing that is perhaps worth noting is that if the head of the column of pellets, or first arrivals of the pattern, surround crossing game evenly, the bird will have so short a distance to go that he may be out of the circumference of the shot column before a quarter of the pellets have come up to his line of flight, and if he loses a tail feather and drops a leg it will not be because of a large wounding zone of shot in the superficial target sense; indeed, a larger wounding zone of that kind might help in such a case: the fault will be because the game had not to fly through the whole section of the column of shot.

Actions of Guns

The actions of guns were at one time so important that gun-makers were selected by reason of the merit of their patents. The tendency of the early actions to part from the barrels at the false breech was so great, that actions became of the first importance. Patents are now run out, and consequently every gun-maker can select the best and make it, and may be trusted to do so provided the weapon is to be paid for at a figure that pays for best work and best material. If this is not the case, still the gun-maker will put in the best action that can be made for the money to be charged; in other words, he will put in the cheapest good design of action, but not necessarily good workmanship. When dovetails are used to join up the barrels and the false breech, it is not because the design of action is not good enough to do without them, but simply that the workmanship or fitting is not good enough. Often the third grip does not fit, and is only for show.

Ejectors

What has been said of actions applies also to ejectors. If all the patents have not run out, plenty of good ones have done so, and the gun-maker has a great choice and nothing to pay for it.