As for The Water of Life, there are fewer complications in this group than in that where the thankful beast does not appear. In all of the variants some of the fundamental traits of the theme remain intact. In all save Walewein and Brazilian (which is a degenerate form presumably carried across the sea by Spaniards or Portuguese) the three brothers set out from home in quite the normal way. Walewein again lacks the water of life, which Brazilian retains. All the other versions, save Tuscan, keep this water or replace it by some other restorative agency. Two variants only fail to make the older brothers act treacherously towards the hero, these being again Walewein and Brazilian. The former thus lacks three of the essentials of the theme, the latter two. Yet since Walewein makes the hero win his princess by going on from adventure to adventure quite in the normal manner, and since Brazilian makes him obtain both water of life and princess, though with loss of interesting details, we are surely justified in placing both in this category.
It is worth our while to note in this connection that all these nine variants come from southern Europe, directly or by derivation.[30] Geographical proximity, though not sufficient in itself as a basis of classification, adds welcome confirmation to other proof in cases like this, where a small group of highly complicated tales is found to exist in neighbouring countries only. That Walewein can be connected with this specialized sub-division has important bearings on the question whence the material for that romance was taken. In view of the limited territory which this form of the story has covered as a folk-tale in six hundred years, and the fact that France would be the centre of the region, it seems fair to assume that some thirteenth century French writer took a märchen of his own land as the basis for his work, thus elaborating with native material the adventures of a Celtic hero.
The question now arises as to what light the group just considered throws upon the variants which combine the simple theme of The Grateful Dead with The Water of Life or some such motive. It appeared, the reader will remember, that according to the elements foreign to the main motive they must be separated into four classes. Reference to these classes[31] will show that the variants with The Thankful Beasts are in many respects different from any one of them as far as the features peculiar to The Water of Life, or kindred themes, are concerned. Yet because Maltese and the brief Venetian, though otherwise transformed, are the only tales aside from these[32] that preserve the treachery of the hero’s brothers, it is safe to class them together. Both Maltese and Venetian come, it will be observed, from the same general region as all the other members of the group.
Since the elements left by subtracting The Grateful Dead from the variants of the four categories thus discovered are very diverse, we cannot postulate a parent form from which all four classes might have sprung. Indeed, the evidence thus far obtained all points to a separate combination of already developed themes with The Grateful Dead. The test of this will be found in an examination of those variants of those larger compounds, which have also traces of The Water of Life or some allied motive.
Turning first to such versions of the combination The Grateful Dead + The Poison Maiden, we find eleven on our list, all of which have already been summarized and discussed in connection with the simple compound.[33] These are Esthonian II., Rumanian I., Irish I., Irish II., Irish III., Danish III., Norwegian II., Simrock X., Harz I., Jack the Giant-Killer, and Old Wives’ Tale. Since we know definitely that Danish III. (the tale by Christian Andersen) was taken from Norwegian II., it may be left out of account. Ten variants thus remain to be studied with reference to the subsidiary elements.
In Esthonian II. the hero releases a princess, who goes with devils every night to church, by watching in the church for three nights with three, six, and twelve candles on successive nights. In Rumanian I. the hero wins a princess by explaining why she wears out twelve pairs of slippers every night; and he accomplishes this by the aid of his helper, who follows the lady in the form of a cat, and picks up the handkerchief, spoon, and ring which she drops in the house of the dragons. According to Irish I. the helper obtains for the hero horses of gold and silver, a sword of light, a cloak of darkness, and a pair of slippery shoes; he helps him keep over night a comb and a pair of scissors, in spite of enchantment, and finally gets the lips of the giant enchanter, so that the hero unspells and wins the lady of his quest. In Irish II. the hero is joined by a green man (the grateful dead), a gunner, a listener, a blower, and a strong man. By the aid of the first he gives his princess a pair of scissors, a comb, and the enchanter’s head; by the aid of the others he obtains water from the well of the western world, and is enabled to walk over three miles of needles. Irish III. has a helper who obtains for the hero a sword, a cloak of darkness, and swift shoes, rescues a pair of scissors, and obtains the enchanter’s head, while the hero wins a race by the aid of the shoes. According to Norwegian II. the hero and helper get a sword, a ball of yarn, and a hat, while the latter follows the princess and rescues a pair of scissors and a ball, finally obtaining the troll’s head. In Simrock X. the helper secures three rods, a sword, and a pair of wings, follows the princess, and learns how to answer her riddles, emphasizing his knowledge by getting the wizard’s head. Harz I. has the helper give wings and a rod to the hero, who flies with the princess and learns to guess her riddles, cutting off the monster’s head. In Jack the Giant-Killer Jack obtains gold, a coat and cap, a sword, and a pair of slippers for his master, follows the princess, and secures the handkerchief and the demon’s head, which are requisite to the unspelling. Finally, according to Old Wives’ Tale, the helper, while invisible, slays the conjuror, and so obtains the princess for his master.
It will at once be recognized that all of these variants are of one type as far as the traits just specified are concerned. The basal element is the hero’s success in winning an enchanted princess either by accomplishing difficult feats or answering riddles. The water of life, as such, appears in only one story, Irish II., and there not as the prime goal of the hero’s quest, but merely as the object of a subsidiary labour. Clearly these tales not only form a group by themselves, but have in combination with The Grateful Dead and The Poison Maiden a theme which is not properly The Water of Life. This theme is as clearly The Lady and the Monster,[34] which is closely allied to The Water of Life, but is essentially distinct. It has already been found compounded with the simple form of The Grateful Dead in the somewhat degenerate and literary Straparola II.,[35] though the method by which the enchanted princess was won in that variant was different from that given in the present group.
Within the group there are minor differences with reference to the manner of unspelling the princess, which resolve themselves either, on the one hand, into the hero’s keeping or obtaining something for her, or, on the other, into his guessing the object of her thoughts. These details are not, however, of much importance for the purpose in hand, though they might become so if an attempt were made to sub-divide the group. Thus Esthonian II. is decidedly unusual in its treatment of the matter just mentioned. Irish I. has traces of the Sword of Light[36] and of The Two Friends.[37] In Harz I. the hero himself follows the princess instead of leaving the actual work of unspelling to the helper, as is elsewhere the case. Irish II., finally, is peculiar not only in bringing in The Water of Life, as mentioned above, but also the motive of The Skilful Companions, which we have already met with in Sicilian and Harz II.[38]
Irish II. is, indeed, of great importance to our study at this point. It is in some way a link between Sicilian and Harz II. and the subdivision now under discussion. Furthermore, the fact that Straparola II. has some traits of The Lady and the Monster in common with all the members of the group under consideration shows that it can safely be placed in the same category as Sicilian and Harz II. Though the feats by which the princess is won are somewhat different in the last-named variants from the feats in Straparola II. on the one hand and in the compound The Grateful Dead + The Poison Maiden + The Water of Life (The Lady and the Monster) on the other, there can be little doubt, it seems to me, that all of them belong together. Irish II. by the introduction of The Skilful Companions thus furnishes a clue by which the tales having the compound just mentioned may be classed with two varieties of the simple combination, and permits us to reduce the total number of categories with reference to The Water of Life from four to three.
Before proceeding to a general discussion of the means by which this theme was brought into connection with The Grateful Dead and the comparative date of the combination or series of combinations, it is necessary to examine four other versions,—those which have the form The Grateful Dead + The Ransomed Woman + The Water of Life. Like the group just treated, all of them have been summarized and discussed with reference to the prime features of the compound.[39] They are Bohemian, Simrock I., Simrock III., and Simrock VII.