"Almost completely Terra-type, third of a Class-G sun. Very much like Haulteclere or Flamberge. It was one of the last planets the Federation colonized before the Big War. Nobody knows what happened, exactly. There wasn't any interstellar war; at least, you don't find any big slag-puddles where cities used to be. They probably did a lot of fighting among themselves, after they got out of the Federation. There's still some traces of combat-damage around. Then they started to decivilize, down to the pre-mechanical level—wind and water power and animal power. They have draft-animals that look like introduced Terran carabaos, and a few small sailboats and big canoes and bateaux on the rivers. They have gunpowder, which seems to be the last thing any people lose.
"I was there, five years ago. I liked Tanith for a base. There's one moon, almost solid nickel iron, and fissionable-ore deposits. Then, like a fool, I hired out to the Elmersans on Durendal and lost my ship. When I came here, your Duke was thinking about Xipototec. I convinced him that Tanith was a better planet for his purpose."
"Dunnan might go there, at that. He might think he was scoring one on Duke Angus. After all, he has all that equipment."
"And nobody to use it. If I were Dunnan, I'd go to Nergal, or Xochitl. There are always a couple of thousand Space Vikings on either, spending their loot and taking it easy between raids. He could sign on a full crew on either. I suggest we go to Xochitl, first. We might pick up news of him, if nothing else."
All right, they'd try Xochitl first. Harkaman knew the planet, and was friendly with the Haulteclere noble who ruled it.
The work went on at the Gorram shipyard; it had taken a year to build the Enterprise, but the steel-mills and engine-works were over the preparatory work of tooling up, and material and equipment was flowing in a steady stream. Lucas let them persuade him to take more rest, and day by day grew stronger. Soon he was spending most of his time at the shipyard, watching the engines go in—Abbot lift-and-drive for normal space, Dillingham hyperdrive, power-converters, pseudograv, all at the center of the globular ship. Living quarters and workshops went in next, all armored in collapsium-plated steel. Then the ship lifted out to an orbit a thousand miles off-planet, followed by swarms of armored work-craft and cargo-lighters; the rest of the work was more easily done in space. At the same time, the four two-hundred-foot pinnaces that would be carried aboard were being finished. Each of them had its own hyperdrive engines, and could travel as far and as fast as the ship herself.
Otto Harkaman was beginning to be distressed because the ship still lacked a name. He didn't like having to speak of her as "her," or "the ship," and there were many things soon to go on that should be name-marked. Elaine, Trask thought, at once, and almost at once rejected it. He didn't want her name associated with the things that ship would do in the Old Federation. Revenge, Avenger, Retribution, Vendetta; none appealed to him. A news-commentator, turgidly eloquent about the nemesis which the criminal Dunnan had invoked against himself, supplied it, Nemesis it was.
Now he was studying his new profession of interstellar robbery and murder against which he had once inveighed. Otto Harkaman's handful of followers became his teachers. Vann Larch, guns-and-missiles, who was also a painter; Guatt Kirbey, sour and pessimistic, the hyperspatial astrogator who tried to express his science in music; Sharll Renner, the normal-space astrogator. Alvyn Karffard, the exec, who had been with Harkaman longest of all. And Sir Paytrik Morland, a local recruit, formerly guard-captain to Count Lionel of Newhaven, who commanded the ground-fighters and the combat contragravity. They were using the farms and villages of Traskon for drill and practice, and he noticed that while the Nemesis would carry only five hundred ground and air fighters, over a thousand were being trained.
He commented to Rovard Grauffis.