Well, that was understandable. One of the ships that made the shuttle-trip to Gram would carry enough in her strong rooms, in gold and jewels and the like, to pay a handsome profit on the voyage. The bulk-goods that went into the cargo holds was practically taking a free ride, so anything on hand, stuff that nobody would ordinarily think of shipping in interstellar trade, went aboard. A two thousand foot freighter had a great deal of cargo space.
Baron Trask of Traskon hadn't even begun to realise what Tanith base was going to cost Gram.
XVII
As might be expected, the Beowulfers finished their hypership first. They had started with everything but a little know-how which had been quickly learned. Amaterasu had had to begin by creating the industry they needed to create the industry they needed to build a ship. The Beowulf ship—she was named Viking's Gift—came in on Tanith five and a half years after the Nemesis and the Space Scourge had raided Beowulf; her skipper had fought a normal-drive ship in that battle. Beside plutonium and radioactive isotopes, she carried a general cargo of the sort of luxury-goods unique to Beowulf which could always find a market in interstellar trade.
After selling the cargo and depositing the money in the Bank of Tanith, the skipper of the Viking's Gift wanted to know where he could find a good planet to raid. They gave him a list, none too tough but all slightly above the chicken-stealing level, and another list of planets he was not to raid; planets with which Tanith was trading.
Six months later they learned that he had showed up on Khepera, with which they were now trading, and had flooded the market there with plundered textiles, hardware, ceramics and plastics. He had bought kregg-meat and hides.