PRINTED BY G. H. DAVIDSON,
IRELAND YARD, DOCTORS’ COMMONS.
CONTENTS.
| Page. | ||
| Description of the Operator | [1] | |
| [TRICKS WITH CARDS.] | ||
| 1. | To deliver Four Aces, and to convert them into Knaves | [2] |
| 2. | Method of making the Pass | [3] |
| 3. | The Card of Divination | [4] |
| Another Way | [5] | |
| 4. | The Four Confederate Cards | [5] |
| 5. | The Fifteen Thousand Livres | [5] |
| 6. | The Magic Ring | [7] |
| 7. | The Card in the Mirror | [8] |
| 8. | The Marvellous Vase | [9] |
| 9. | The Nerve Trick | [10] |
| 10. | To make the Constable catch the Knave | [11] |
| 11. | To change a Card into a King or Queen | [11] |
| 12. | To tell a Person what Card he took Notice of | [12] |
| 13. | To tell what Card is at the Bottom, when the Pack is shuffled | [12] |
| 14. | Another Way, not having seen the Cards | [12] |
| 15. | To tell, without Confederacy, what Card one thinks of | [13] |
| 16. | To make a Card jump out of the Pack, and run on the Table | [13] |
| 17. | To tell a Card, and to convey the Same into a Nut or Cherry-Stone | [13] |
| 18. | To let Twenty Gentlemen draw Twenty Cards, and to make one Card every Man’s Card | [13] |
| 19. | To transform the Four Kings into Aces, and afterwards to render them all Blank Cards | [13] |
| 20. | To name all the Cards in the Pack, and yet never see them | [15] |
| 21. | To show any one what Card he takes Notice of | [15] |
| 22. | To tell the Number of Spots on the Bottom Cards, laid down in several Heaps | [16] |
| 23. | To make any two Cards come together which may be named | [17] |
| 24. | Card nailed to the Wall by a Pistol-shot | [17] |
| 25. | To tell what Card one thinks of | [19] |
| 26. | Another Way | [19] |
| 27. | To make a Card jump out of an Egg | [20] |
| 28. | The Little Sportsman | [20] |
| [CUPS AND BALLS.] | ||
| 29. | To pass the Balls through the Cups | [22] |
| 30. | A still more Extraordinary Mode of Playing at Cups and Balls | [26] |
| [CONVEYANCE OF MONEY, &c.] | ||
| 31. | To convey Money from one Hand to the other | [28] |
| 32. | To convert Money into Counters, and the Reverse | [28] |
| 33. | To put a Sixpence into each Hand, and, with Words, bring them together | [29] |
| 34. | To put a Sixpence into a Stranger’s Hand, and another into your own, and to convey both into the Stranger’s Hand with Words | [29] |
| 35. | To show the same Feat otherwise | [29] |
| 36. | To throw a Piece of Money away, and find it again | [30] |
| 37. | To make a Sixpence leap out of a Pot or to run along a Table | [30] |
| 38. | To make a Sixpence sink through a Table, and to vanish out of a Handkerchief | [30] |
| 39. | To know if a Coin be a Head or Woman, and the Party to stand in another Room | [31] |
| 40. | To command Seven Halfpence through the Table | [31] |
| 41. | To command a Sixpence out of a Box | [32] |
| 42. | To blow a Sixpence out of another Man’s Hand | [32] |
| 43. | To make a Ring shift from one Hand to another, and to make it go on whatever Finger is required, while Somebody holds both Arms | [33] |
| 44. | To transfer a Counter into a Silver Groat | [34] |
| 45. | To make a Silver Twopence be plain in the Palm of your Hand, and be passed from thence wherever you like | [35] |
| 46. | To convey a Sixpence out of the Hand of one that holds it fast | [35] |
| 47. | To convey a Shilling from one Hand into another, holding your Hands apart | [36] |
| 48. | To transform any small Thing into any other Form, by folding of Paper | [36] |
| 49. | Another Trick of the same Nature | [36] |
| 50. | A Watch recovered after being beaten to Pieces in a Mortar | [37] |
| [TRICKS WITH BOXES, &c.] | ||
| 51. | The Egg-Box | [38] |
| 52. | The Penetrative Guinea | [39] |
| 53. | The Chest which opens at Command | [40] |
| 54. | The Melting-Box | [41] |
| 55. | Trick upon the Globe-Box | [42] |
| 56. | Trick with the Funnel | [44] |
| 57. | The Magical Bell and Bushel | [44] |
| 58. | Out of an Empty Bag to bring upwards of an Hundred Eggs; and, afterwards, a living Fowl | [45] |
| 59. | Bonus Genius; or, Hiccius Doctius | [46] |
| 60. | To make a Knife leap out of a Pot | [47] |
| 61. | To turn a Box of Bird-seed into a living Bird | [47] |
| [EXPERIMENTS WITH FIRE.] | ||
| 62. | To produce a Carmine Red Flame | [48] |
| 63. | An Orange-coloured Flame | [48] |
| 64. | To make Balloons with Soap and Water that catch Fire and detonate | [48] |
| 65. | A Brilliant Blue Flame | [49] |
| 66. | An Emerald Green Flame | [49] |
| 67. | Loud Detonations, like the Discharge of Artillery | [49] |
| 68. | A Well of Fire | [50] |
| 69. | To make a Room seem all on Fire | [50] |
| 70. | To walk on a Hot Iron Bar, without Danger of Burning | [50] |
| 71. | To eat Fire, and blow it up in your Mouth with a Pair of Bellows | [50] |
| 72. | To Light a Candle by a Glass of Water | [52] |
| 73. | Fulminating Powder | [52] |
| 74. | To set Fire to a Combustible Body by the Reflection of Two Concave Mirrors | [52] |
| 75. | To give the Faces of the Company the Appearance of Death | [53] |
| 76. | To dispose two Little Figures, so that one shall light a Candle, and the other put it out | [53] |
| 77. | To construct a Lantern which will enable a Person to read by Night, at a great Distance | [53] |
| [TRICKS WITH STRINGS, KNOTS, &c.] | ||
| 78. | To cut a Lace asunder in the Middle, and to make it Whole again | [54] |
| 79. | To burn a Thread and make it Whole again with the Ashes | [54] |
| 80. | To pull many Yards of Ribbon out of the Mouth | [55] |
| 81. | To cut a Piece of Tape into Four Parts, and make it Whole again with Words | [55] |
| 82. | To unloose a Knot upon a Handkerchief, by Words | [57] |
| 83. | To draw a Cord through the Nose | [58] |
| 84. | To take Three Button-Moulds off a String | [59] |
| [OPTICAL ILLUSIONS.] | ||
| 85. | The Multiplying Mirror | [60] |
| 86. | The Magic-Lantern | [61] |
| 87. | The Phantascope | [61] |
| 88. | The Enchanted Mirrors | [63] |
| 89. | The Wonderful Phantoms | [64] |
| 90. | The Real Apparition | [65] |
| 91. | To draw a Deformed Figure, which will appear well proportioned from a certain Point of View | [67] |
| [CHEMICAL CHANGES.] | ||
| 92. | To change the Colour of a Rose | [67] |
| 93. | To turn Water into Wine | [67] |
| 94. | Arbor Dianæ; or, the Silver Tree | [68] |
| 95. | The Lead Tree | [68] |
| 96. | The Tree of Mars | [68] |
| 97. | To form a Metallic Tree, in the Shape of a Fir | [69] |
| 98. | To make a Gold or Silver Tree, to serve as a Chimney Ornament | [69] |
| 99. | Sympathetic or Secret Inks | [70] |
| 100. | Preparation of Green Sympathetic Ink | [70] |
| 101. | Blue Sympathetic Ink | [70] |
| 102. | Yellow Sympathetic Ink | [71] |
| 103. | Purple Sympathetic Ink | [71] |
| 104. | Rose-coloured Sympathetic Ink | [71] |
| 105. | Application of the Secret Inks | [71] |
| 106. | A Drawing which alternately represents Winter and Summer Scenes | [71] |
| 107. | Demonstration of the various Strata of Earth which cover the Globe | [72] |
| 108. | To freeze Water in the Midst of Summer, without the Application of Ice | [72] |
| [MISCELLANEOUS TRICKS AND EXPERIMENTS.] | ||
| 109. | To swallow a long Pudding made of Tin | [73] |
| 110. | An artificial Spider | [74] |
| 111. | To pass a Ring through your Cheek | [74] |
| 112. | To cut a Hole in a Cloak, Scarf, or Handkerchief, and by Words to make it Whole again | [75] |
| 113. | The Dancing Egg | [75] |
| 114. | To make three Figures Dance in a Glass | [76] |
| 115. | To shoot a Swallow, and to bring him to Life again | [77] |
| 116. | Singular Trick with a Fowl | [77] |
| 117. | To put a Lock upon a Man’s Mouth | [77] |
| 118. | To thrust a Bodkin into the Forehead, without Hurt | [79] |
| 119. | To thrust a Bodkin through your Tongue | [79] |
| 120. | To appear to cut your Arm off, without any Hurt or Danger | [80] |
| 121. | Tricks with a Cat | [80] |
| 122. | To make a Calf’s Head bellow, when served up to Table | [81] |
| 123. | To make a Ball rise above the Water | [81] |
| 124. | Mode of sealing Letters, whereby the Impression cannot be taken | [81] |
| 125. | The Enchanted Egg | [82] |
| 126. | To cut a Man’s Head off, and to put the Head into a Platter, a Yard from the Body | [82] |
| 127. | To cause Beer to be wrung out of the Handle of a Knife | [83] |
| 128. | To cut a Glass by Heat | [84] |
THE
JUGGLER’S ORACLE.
LEGERDEMAIN, OR SLEIGHT-OF-HAND,
Is an art whereby a person seems to work wonderful, incredible, and almost impossible feats. There is no supernatural or infernal agency in the case; for every trick is performed by nimbleness, agility, and effrontery.
The Operator.
The Operator, or Conjurer, should be a person of bold and undaunted resolution, so as to set a good face upon the matter, in case of the occurrence of any mistake whereby a discovery of the nature of the trick in hand may take place by one of the spectators.