PRINTED BY G. H. DAVIDSON,
IRELAND YARD, DOCTORS’ COMMONS.


CONTENTS.

Page.
Description of the Operator[1]
[TRICKS WITH CARDS.]
1.To deliver Four Aces, and to convert them into Knaves[2]
2.Method of making the Pass[3]
3.The Card of Divination[4]
Another Way[5]
4.The Four Confederate Cards[5]
5.The Fifteen Thousand Livres[5]
6.The Magic Ring[7]
7.The Card in the Mirror[8]
8.The Marvellous Vase[9]
9.The Nerve Trick[10]
10.To make the Constable catch the Knave[11]
11.To change a Card into a King or Queen[11]
12.To tell a Person what Card he took Notice of[12]
13.To tell what Card is at the Bottom, when the Pack is shuffled[12]
14.Another Way, not having seen the Cards[12]
15.To tell, without Confederacy, what Card one thinks of[13]
16.To make a Card jump out of the Pack, and run on the Table[13]
17.To tell a Card, and to convey the Same into a Nut or Cherry-Stone[13]
18.To let Twenty Gentlemen draw Twenty Cards, and to make one Card every Man’s Card[13]
19.To transform the Four Kings into Aces, and afterwards to render them all Blank Cards[13]
20.To name all the Cards in the Pack, and yet never see them[15]
21.To show any one what Card he takes Notice of[15]
22.To tell the Number of Spots on the Bottom Cards, laid down in several Heaps[16]
23.To make any two Cards come together which may be named[17]
24.Card nailed to the Wall by a Pistol-shot[17]
25.To tell what Card one thinks of[19]
26.Another Way[19]
27.To make a Card jump out of an Egg[20]
28.The Little Sportsman[20]
[CUPS AND BALLS.]
29.To pass the Balls through the Cups[22]
30.A still more Extraordinary Mode of Playing at Cups and Balls[26]
[CONVEYANCE OF MONEY, &c.]
31.To convey Money from one Hand to the other[28]
32.To convert Money into Counters, and the Reverse[28]
33.To put a Sixpence into each Hand, and, with Words, bring them together[29]
34.To put a Sixpence into a Stranger’s Hand, and another into your own, and to convey both into the Stranger’s Hand with Words[29]
35.To show the same Feat otherwise[29]
36.To throw a Piece of Money away, and find it again[30]
37.To make a Sixpence leap out of a Pot or to run along a Table[30]
38.To make a Sixpence sink through a Table, and to vanish out of a Handkerchief[30]
39.To know if a Coin be a Head or Woman, and the Party to stand in another Room[31]
40.To command Seven Halfpence through the Table[31]
41.To command a Sixpence out of a Box[32]
42.To blow a Sixpence out of another Man’s Hand[32]
43.To make a Ring shift from one Hand to another, and to make it go on whatever Finger is required, while Somebody holds both Arms[33]
44.To transfer a Counter into a Silver Groat[34]
45.To make a Silver Twopence be plain in the Palm of your Hand, and be passed from thence wherever you like[35]
46.To convey a Sixpence out of the Hand of one that holds it fast[35]
47.To convey a Shilling from one Hand into another, holding your Hands apart[36]
48.To transform any small Thing into any other Form, by folding of Paper[36]
49.Another Trick of the same Nature[36]
50.A Watch recovered after being beaten to Pieces in a Mortar[37]
[TRICKS WITH BOXES, &c.]
51.The Egg-Box[38]
52.The Penetrative Guinea[39]
53.The Chest which opens at Command[40]
54.The Melting-Box[41]
55.Trick upon the Globe-Box[42]
56.Trick with the Funnel[44]
57.The Magical Bell and Bushel[44]
58.Out of an Empty Bag to bring upwards of an Hundred Eggs; and, afterwards, a living Fowl[45]
59.Bonus Genius; or, Hiccius Doctius[46]
60.To make a Knife leap out of a Pot[47]
61.To turn a Box of Bird-seed into a living Bird[47]
[EXPERIMENTS WITH FIRE.]
62.To produce a Carmine Red Flame[48]
63.An Orange-coloured Flame[48]
64.To make Balloons with Soap and Water that catch Fire and detonate[48]
65.A Brilliant Blue Flame[49]
66.An Emerald Green Flame[49]
67.Loud Detonations, like the Discharge of Artillery[49]
68.A Well of Fire[50]
69.To make a Room seem all on Fire[50]
70.To walk on a Hot Iron Bar, without Danger of Burning[50]
71.To eat Fire, and blow it up in your Mouth with a Pair of Bellows[50]
72.To Light a Candle by a Glass of Water[52]
73.Fulminating Powder[52]
74.To set Fire to a Combustible Body by the Reflection of Two Concave Mirrors[52]
75.To give the Faces of the Company the Appearance of Death[53]
76.To dispose two Little Figures, so that one shall light a Candle, and the other put it out[53]
77.To construct a Lantern which will enable a Person to read by Night, at a great Distance[53]
[TRICKS WITH STRINGS, KNOTS, &c.]
78.To cut a Lace asunder in the Middle, and to make it Whole again[54]
79.To burn a Thread and make it Whole again with the Ashes[54]
80.To pull many Yards of Ribbon out of the Mouth[55]
81.To cut a Piece of Tape into Four Parts, and make it Whole again with Words[55]
82.To unloose a Knot upon a Handkerchief, by Words[57]
83.To draw a Cord through the Nose[58]
84.To take Three Button-Moulds off a String[59]
[OPTICAL ILLUSIONS.]
85.The Multiplying Mirror[60]
86.The Magic-Lantern[61]
87.The Phantascope[61]
88.The Enchanted Mirrors[63]
89.The Wonderful Phantoms[64]
90.The Real Apparition[65]
91.To draw a Deformed Figure, which will appear well proportioned from a certain Point of View[67]
[CHEMICAL CHANGES.]
92.To change the Colour of a Rose[67]
93.To turn Water into Wine[67]
94.Arbor Dianæ; or, the Silver Tree[68]
95.The Lead Tree[68]
96.The Tree of Mars[68]
97.To form a Metallic Tree, in the Shape of a Fir[69]
98.To make a Gold or Silver Tree, to serve as a Chimney Ornament[69]
99.Sympathetic or Secret Inks[70]
100.Preparation of Green Sympathetic Ink[70]
101.Blue Sympathetic Ink[70]
102.Yellow Sympathetic Ink[71]
103.Purple Sympathetic Ink[71]
104.Rose-coloured Sympathetic Ink[71]
105.Application of the Secret Inks[71]
106.A Drawing which alternately represents Winter and Summer Scenes[71]
107.Demonstration of the various Strata of Earth which cover the Globe[72]
108.To freeze Water in the Midst of Summer, without the Application of Ice[72]
[MISCELLANEOUS TRICKS AND EXPERIMENTS.]
109.To swallow a long Pudding made of Tin[73]
110.An artificial Spider[74]
111.To pass a Ring through your Cheek[74]
112.To cut a Hole in a Cloak, Scarf, or Handkerchief, and by Words to make it Whole again[75]
113.The Dancing Egg[75]
114.To make three Figures Dance in a Glass[76]
115.To shoot a Swallow, and to bring him to Life again[77]
116.Singular Trick with a Fowl[77]
117.To put a Lock upon a Man’s Mouth[77]
118.To thrust a Bodkin into the Forehead, without Hurt[79]
119.To thrust a Bodkin through your Tongue[79]
120.To appear to cut your Arm off, without any Hurt or Danger[80]
121.Tricks with a Cat[80]
122.To make a Calf’s Head bellow, when served up to Table[81]
123.To make a Ball rise above the Water[81]
124.Mode of sealing Letters, whereby the Impression cannot be taken[81]
125.The Enchanted Egg[82]
126.To cut a Man’s Head off, and to put the Head into a Platter, a Yard from the Body[82]
127.To cause Beer to be wrung out of the Handle of a Knife[83]
128.To cut a Glass by Heat[84]

THE
JUGGLER’S ORACLE.

LEGERDEMAIN, OR SLEIGHT-OF-HAND,

Is an art whereby a person seems to work wonderful, incredible, and almost impossible feats. There is no supernatural or infernal agency in the case; for every trick is performed by nimbleness, agility, and effrontery.

The Operator.

The Operator, or Conjurer, should be a person of bold and undaunted resolution, so as to set a good face upon the matter, in case of the occurrence of any mistake whereby a discovery of the nature of the trick in hand may take place by one of the spectators.