No. S G 35. ATTACK. The new war game. A most interesting game. Represents different Continental and other armies. For two players, composed of 72 pieces, 5/6. Better quality, 7/6. With aluminium covered figures, 11/6 each.
No. S G 905. AFTERNOON TEA GAMES. These are not games of playing cards or chance, but require the exercise of a little intelligent thought and skill. They will provide pleasant amusement for your friends, and are not too difficult for the children. Twelve cards of each game in a box (with key), complete with pencil ready for use, per box, 1/3
The Hive of Busy Bees, Troublesome Imps, A Perplexing Politician, The Menu for All Sorts and Conditions of People, A Geographical Shipwreck, The Rat’s Party, The Game of the Perplexing Ass, A “Novel” Letter, A Great Society Bazaar, Think it Out, Tangled Titles, A Newspaper Romance, Tangled Towns, An Insect Romance, an Up-to-date Romance, The Car Puzzle, Nuts to Crack, The Game of Ices, Descriptive Ants, A Bird Romance, Orange Blossom Petals, The Kingly Game, Musical.
CAPITAL CONJURING TRICKS
CIGARS
No. S G 12. CONJURING TRICKS.
Each box containing a good assortment, 1/0, 1/6, 2/3, 2/10, 3/9, 4/3, 6/3, 7/3, 8/6, 11/0, 13/3, 14/0 to 22/6 box. Separate conjuring tricks. American Ball Box and Cup, 2/6. The Dice Box, 2/6; Vanishing Case, 1/0, 2/9; The Wonderful Egg Cup, 1/0, 1/9; Hammer and Ball, 1/6, 2/6; Vanishing Coin Trick, 1/3; Vanishing Watch Trick, 3/6; Card Box Trick, 5/9; Number Box Trick, 2/6
Mahogany Boxes of Conjuring Tricks, containing nine good tricks, 18/6 box.
Ditto, but containing six better tricks, 18/6 box
PUZZLES.