Development and Continuity

EACH SCENE CONTRIBUTES TO CLIMAX; ELEMENT OF TIME AND CHRONOLOGICAL SEQUENCE; PROBLEMS OF CONTINUITY; THE CENTRAL THEME; THE RETURN; INSTANTANEOUS SEQUENCE; TIME INDICATIVES.

AS we have learned, that which happens in our play happens NOW. All time is present time, therefore all things must happen chronologically correct. Whatever period of time we carry our audience back to in our first scene constitutes the beginning of all things, as far as our present purpose is concerned. Affairs relentlessly and inevitably move forward. In this relation, special care must be taken in the screening of simultaneous action in different scenes. Perfect continuity can be maintained always by having the contributory scenes obviously bear upon the principal theme, or that which is held in suspense.

(EXAMPLE 57.) In “The Master of the Lost Hills” our principal scenes are those picturing the hero himself. The contributing scenes are those showing the peril that threatens him. Scene 95 discloses Shelburne dodging missiles as he barricades door; 96 shows angry mob outside; 97 gives a rear view of the house showing his personal enemy building a fire against shack. Subsequent deeds follow this simultaneous action.

In the photoplay we have no wait, as in stage drama, while the scenes are being shifted, therefore we must have perfect continuity of time. We cannot digress with irrelevant matter; we must fill in with contributive material always. An episode is an isolated incident that has no place in the photoplay. The plot begins with the cause of it all and can never pause until it has arrived at a satisfactory solution. Lapses of time should never appear to be gaps or voids, but become well rounded periods suggestively filled by artistic construction. We have seen how only forward or simultaneous action can win conviction of actuality. A very fine phase of this principle is essential when a vital causal action demands an immediate view of the effect. In other words, instantaneous sequences must follow instantaneously.

(EXAMPLE 58.) A man is about to commit suicide in one scene; he lifts the revolver—the next scene shows his frivolous wife, the cause of it all; laughing and chatting in the next room; she springs up suddenly in horror—another scene shows the instant following the shooting. Or, a man breaking thru a door in one scene, appears instantly in the next scene.

This method of showing immediate continuity is also employed to accelerate action and maintain suspense. It is called the “cut-back,” which term has the objectionable quality of suggesting “going back.” What we do is to revisit, or return, to a scene previously screened. The strict application of the “cut-back”—or Return, as we shall hereafter designate it—is in the case of a rapid sequence of action wherein the Return reoccurs for an extended period in almost every other scene. We find its abuse in the “chase” picture, which by some directors is still considered drama. Rarely we find that one scene need sustain the action for a longer period than is apt to be interestingly safe. In that case we must break up the scene with one or more Returns of another scene, or action, that has a contributive effect on the thematic scene which we have broken. A long scene may be broken effectively by the insertion of a Close-view. All of these constructive possibilities must be resorted to in building the effective plot. In other words, we must test each scene by visualizing it before we write it out. Our rough draft is our plot, that may be changed to meet, create and strengthen dramatic exigencies. Remember that we must suggest even more than fiction, since we must tell the director and actor what must be done, as well as show the audience a moving drama!

Definite actions, or tasks, that take considerable time in the execution, are readily encompassed by the Return, or the introduction of new material of a cumulative nature.

(EXAMPLE 59.) A mob’s march of a mile or so; the burning of a house containing prisoners; the digging of a tunnel in order to escape; the cutting down of a tree in which the hero is perched—progressive stages in the task are shown, alternating with scenes bearing upon the result that readily present themselves to the playwright.

A play should progress even when it appears to go back. This seeming paradox is concerned especially with the employment of the Vision. It means that every scene should contribute action—and every insert supply data—that advance the play in the mind of the audience, by indirectly clearing away some obstacle that has stood in the way of its further progress, or by supplying material that heightens lingering suspense, or by directly adding new action that impetuously drives the development toward a climax.