6. How a player is “out.”
7. How one side is out.
8. Which “team” wins?
The Blacksmith’s Shop.
1. Describe the blacksmith.
2. His work.
3. Fire, bellows.
4. Anvil, hammers, tongs, water-trough.
5. “The children coming home from school....”
6. How a player is “out.”
7. How one side is out.
8. Which “team” wins?
1. Describe the blacksmith.
2. His work.
3. Fire, bellows.
4. Anvil, hammers, tongs, water-trough.
5. “The children coming home from school....”