“Right. This ship’s got an escape hatch, hasn’t it? Good.” Olcott hurriedly began to don spacesuit and Varra Helmet. At a gesture, Hartman followed his example.

“Don’t use the power yet. Help me.” Olcott picked up Duncan by the shoulders. Grunting and straining, the two men carried their captive into the air-tight bow chamber, sealing the valve behind them. The magnetic projector, looking like an oversized cannon, faced the circular transparent port through which they could see the starry darkness of empty space.

“Know how to work one of these?”

“They’re simple,” Hartman said. “This switch—” He indicated it. “Obviously it closes the circuit. Yes, I can operate this.”


Duncan remained silent as he was roughly thrust into the projector’s gaping muzzle, feet-first. Olcott bent over him.

“You’ve got auxiliary-suit rockets and enough oxygen. And you can untie yourself, if you work fast, before you hit Pluto. You can make a safe landing—till the Plutonians find you. Well?”

Duncan didn’t answer.

Olcott said, “Don’t be a fool! You’ll die rather unpleasantly on Pluto. You know that. Will you take us back to Earth?”

There was a long silence. Abruptly, with a muffled curse, Olcott snapped Duncan’s faceplate shut, and then his own. Hartman did the same, and, with a wry face, touched the power-button on his Helmet that would summon the Varra.