The Card tricks.—These are not often practised in London but generally at racecourses and country fairs, or where any pastime is going on. Only three cards are used. There is one picture card along with two others. They play with them generally on the ground or on their knee. There are always several persons in a gang at this game. One works the cards, shuffling them together, and then deals them on the ground. They bet two to one no one will find the picture card (the Knave, King, or Queen). One of the confederates makes a bet that he can find it, and throws down a sovereign or half-sovereign, as the case may be.
He picks up one of the cards, which will be the picture card, or the one they propose to find. The sharp dealing the cards bets that no one will find the same card again. Some simpleton in the crowd will possibly bet from 1l. to 10l. that he can find it. He picks up a card, which is not the picture card and cannot be, as it has been secretly removed from the pack, and another card has been substituted in its place.
Skittles.—They generally depend on the ability of one of their gang when engaged in this game, so that he shall be able to take the advantage when wanted. When they bet and find their opponent is expert, he is expected to be able to beat him. In every gang there is generally one superior player. He may pretend to play indifferently for a time, but has generally superior skill, and wins the bet.
Thimble and Pea.—It is done in this way. There are three thimbles and a pea. These are generally worked by a man dressed as a countryman, with a smock-frock, at country fairs, race-courses, and other places without the metropolitan police district. They commence by working the pea from one thimble to another, similar to the card trick, and bet in the same way until some person in the company—not a confederate—will bet that he can find the pea. He lifts up one of the thimbles and ascertains that it is not there. Meantime the pea has been removed. It is secreted under the thumb nail of the sharp, and is not under either of the thimbles.
The Lock.—While the sharps are seated in a convenient house with their dupe, a man, a confederate of theirs, may come in, dressed as a hawker, offering various articles for sale. He will produce a lock which can be easily opened by a key in their presence. He throws the lock down on the table and bets any one in the room they cannot open it. One of his companions will make a bet that he can open it. He takes it up, opens it easily, and wins the wager.
He will show the stranger how it is opened; after which, by a swift movement of his hand, he substitutes another similar lock in its place which cannot be opened. The former is induced possibly to bet that he is able to open it.
The lock is handed to him; he thinks it is the same and tries to open it, but does not succeed, and loses his wager.
There are various other tricks somewhat of a similar character, on which they lay wagers and plunder their dupes. They have a considerable number of moves with cards, and are ever inventing new dodges or “pulls” as they term them.
They chiefly confine themselves on most occasions to the tricks we have noticed. Sometimes, however, they play at whist, cribbage, roulette, loo, and other card games, and manage to get the advantage in many ways. One of them will look at the cards of his opponent when playing, and will telegraph to some of the others by various signs and motions, understood among themselves, but unintelligible to a stranger.
The same sharpers who walk the streets of London attend country fairs and race-courses, in different dress and appearance, as if they had no connexion with each other.