57. If a player called on to lead a suit have none of it, the penalty is paid.
CARDS PLAYED IN ERROR.
58. Should the third hand play before the second, the fourth may play before his partner.
59. Should the third hand not have played, and the fourth hand play before his partner, the latter may be called on to win or lose the trick.
60. Should any one have omitted playing to a former trick, and such error be not discovered till he has played to the next, the adversaries may claim a new deal. Should they decide that the deal stand good, the surplus card at the end of the hand is considered to have been played to the imperfect trick, but does not constitute a revoke therein.
61. If any one play two cards to the same trick, or mix his trump or other card with a trick to which it does not properly belong, and the mistake is not discovered till the hand is played out, he is answerable for all the consequent revokes he may have made.
If during the play of the hand the error be detected, the tricks may be counted face downwards, to ascertain if there be among them a card too many; should this be the case, the trick may be searched, and the card restored. The player is, however, liable for all the revokes he may have meanwhile made.
THE REVOKE.
62. Is when a player, holding one or more cards of the suit led, plays a card of a different suit.
63. The penalty of a revoke is three points, except in the case of a lone hand, when it is five; and the penalty may be claimed as often as the revoke is repeated in the hand.