73. A card or cards torn or marked must be replaced by agreement, or new cards called for at the expense of the table.

MAKING THE TRUMP AND PLAYING.

74. The trump card having been turned, the eldest hand may pass, order up, or play alone; in either of the last two cases the third hand may take it from him and play alone.

75. Should the eldest hand pass, the second hand may pass, assist, or play alone; in either of the last two cases the dealer may take it from him and play alone.

76. Should the second hand pass, the third hand can pass, order up, or play alone; and after him the dealer must pass, take up the trump, or play alone.

77. Should all four players pass, the trump is turned down, and the first hand can name a suit, or pass; and so on in turn around the table. Should all pass again, the deal is at an end, and the next player deals.

78. Should the player entitled to make a trump name a suit, he cannot change; and should he name the suit turned down, he is considered to have passed.

79. Should the player, after naming the suit turned down, or passing, mention the suit he intended to make trumps, his partner also must pass.

80. Should a player pass, and then attempt to assist, or order up the trump, his partner also must pass. The adversaries, however, may elect that it shall be played.

81. Should a player make a declaration, and his partner not hear it and pass, the declaration is not invalidated.