I sat drumming idly on the table, and wondering what was best to be done. The most simple plan was to give Pillot the note, but then I had faithfully promised Le Tellier that it should not go out of my possession. I was in a hobble. This Courcy was evidently an old campaigner, equally ready with his brain or sword. It would be hard to outwit him, and I guessed that he was more than my match in a fight.

Suddenly Pillot astonished me by asking where I had hidden the note. Perhaps it was foolish to trust one who had worked so hard for my enemies, but somehow I felt no fear that he would play me false. He had plotted willingly against Mazarin, but on the other hand he did not love Condé, and was hardly likely to assist him. Remembering these things, I answered without hesitation, "In my doublet."

"A poor hiding-place, monsieur," said he; "one always looks there first. Stay here a few minutes and I will show you a trick."

With that he stole out of the room, and closed the door, leaving me in a state of wondering excitement. He could certainly show me a trick now if he pleased, and an ugly one too, by returning with Captain Courcy. I confess that the idea did cross my mind, but I would not heed it, and in less than half-an-hour the dwarf returned alone.

"Now, monsieur," said he, "take off one of your riding-boots. Quick, we may be interrupted. Is it a large packet?"

"No," I answered, giving him the boot, "it is nothing more than a slip of paper."

With a sharp instrument he made a tiny slit at the back of the boot on the inside, just large enough to allow of the paper being inserted, and then with some shoemaker's implements sewed the edges together so neatly that one could hardly detect the joinings.

"There, monsieur," he exclaimed chuckling; "I doubt if Captain Courcy will be clever enough to discover that. Now, listen to me, monsieur. Your only plan is boldness. It is known you are in Rheims, and without a doubt the gates will be watched, while the captain will keep an eye on this inn."

"Well?" I exclaimed rather impatiently.

"Go into the common room, and show yourself as if you had nothing to fear. Do not hurry in the morning, but about ten o'clock ride out of the town. The others will follow, but they are not likely to attempt anything till nightfall. By keeping along the highroad to Mézieres, you will reach a village called Verdu. By that time, your horse will be tired, and you must ask the innkeeper if he knows of a horse for sale. Should he request you to go to the stables, invite your friends to accompany you."