"Probably they think he is downstairs getting paper," whispered Pratt. "There's nothing alarming at present."

"But they'll smell a rat if he doesn't soon answer. What then?"

"They may think he has fallen ill or something."

"And then?"

"Well, I can't answer for the intelligence of Gradoff and company, but if I were in his shoes I should either break in the door or send some one round by the tunnel. You see, he can't have the ghost of an idea what has happened. And if his game were discovered, he wouldn't expect to find the place merely closed against him."

"I dare say you're right. But don't you think you had better go through the tunnel and hurry Phil up? We should be in a pretty tight place if Gradoff did send a man or two round, and we found, when we had released your uncle, that the exit at the other end was blocked."

"I don't care about leaving you alone. Suppose they broke in while I was away?"

"Two wouldn't be much better than one against four armed ruffians. And they'd guess that you and Phil had gone to fetch the police, and I fancy they'd be too anxious to save their skins to bother much about me. At any rate, I'll risk it. I think you had better go. In fact, when you meet Phil, why not go and tell Mr. Crawshay how things stand? Phil and I will get your uncle away if it's possible, and though I don't suppose Crawshay could do anything to secure the gang--there's apparently only one policeman--he might 'phone or wire the authorities, and set every one on the qui vive for miles around."

"All right. If I'm going, better go at once, before any one has time to go round by the cottage. I'll consult Phil about your suggestion, and go to Crawshay if he agrees. I wish I had the torch. I shall have to grope my way along the tunnel, but I'll be as quick as I can."

He ran noiselessly down the stairs. The flagstone was upright, as it had been left. He jumped into the cavity, crossed the store-room, entered the tunnel on the farther side, and hurried along as rapidly as the darkness allowed. Now and again he stopped to strike a match and to listen for Warrender's footsteps, but he reached the end without having seen or heard anything of his friend.