Variation I.
Beginning at White's 8th move.

8. B. takes K. B. P. (ch.) 8. K. takes B.
9. Q. B. takes P. 9. K. Kt. to B's 3d.
10. P. to Q. B's 3d.10. Q. B. to K. Kt's 5th.
I prefer Black's game.

Variation II.
Beginning at Black's 6th move.

WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
4. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
5. P. to Q's 4th. 5. P. takes Kt.
6. Q. takes P. 6. P. to Q's 3d.
7. Castles. 7. Q. to K. B's 3d.
8. Q. Kt. to R's 3d. 8. Q. takes Q. P. (ch.)
9. K. to R's sq. 9. K. B. to R's 3d.
10. Q. B. takes P.10. Q. to K. B's 3d.
11. Q. to K's 3d.11. Q. to K. Kt's 3d.
12. P. to K's 5th.12. B. takes B.
13. R. takes B.13. B. to K's 3d.
14. P. takes Q. P.
You have a capital attack.

GAME THE SIXTH.
McDonnell's Attack.

WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th
4. K. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
5. Q. Kt. to B's 3d. 5. P. takes Kt.
6. Q. takes P. 6. P. to Q's 4th.
7. B. takes Q. P. 7. P. to Q. B's 3d.
8. B. to Q. Kt's 3d. 8. Q. B. to K's 3d.
9. B. takes B. 9. P. takes B.
10. Q. to K. R's 5th. (ch.)10. K. to Q's 2d.
11. P. to Q's 4th.11. Q. to K. B's 3d.
12. P. to K's 5th.12. Q. to K. B's 4th.
13. Q. to K. B's 3d.13. K. B. to Q. Kt's 5th.
14. Q. B. takes P.14. K. Kt. to K's 2d.
15. Castles on K's side.15. B. takes Kt.
16. P. takes B.16. Q. Kt. to R's 3d.
The game is in his favor.

Our examination of this Gambit would be imperfect without some notice of a variation in the opening, where the first player, instead of abandoning the Knight at his 5th move, sacrifices his Bishop by taking the K. B. Pawn, checking. This attack is not, strictly speaking, a part of the Muzio Gambit, but it is so intimately associated with it that I think it better to consider them both under the same head.

GAME THE SEVENTH.