GAME THE THIRD.

Before proceeding to the consideration of games wherein Black refuses the gambit, it may be well to give a brief example of a different mode of carrying on the opening in the regular gambit which is at your command, and often adopted.

WHITE. BLACK.
1. P. to Q's 4th.1. P. to Q's 4th.
2. P. to Q. B's 4th.2. P. takes P.
3. Q. Kt. to B's 3d.3. K. Kt. to B's 3d.
4. P. to K's 3d.4. P. to K's 4th.
5. K. B. takes P.5. P. takes P.
6. P. takes P.6. K. B. to Q's 3d.
The game may be called even.

Variation,
Beginning at Black's 3d move.

WHITE. BLACK.
1. P to Q's 4th.1. P. to K's 4th.
2. P. to Q. B's 4th.2. P. takes P.
3. Q. Kt. to B's 3d.3. P. to Q. B's 4th.
4. P. to Q's 5th.4. P. to K's 3d.
5. P. to K's 4th.5. P. takes P.
6. P. takes P.6. K. B. to Q's 3d
7. K. B. takes P.7. K. Kt. to K's 2d.
Equal game.

GAME THE FOURTH.
The Schwartz Defence.

WHITE. BLACK.
1. P. to Q's 4th. 1. P. to Q's 4th.
2. P. to Q. B's 4th. 2. P. takes P.
3. P. to K's 4th. 3. P. to K. B's 4th.
4. P. to K's 5th. 4. Q. B. to K's 3d.
5. Q. Kt. to R's 3d. 5. Q. Kt. to B's 3d.
6. Q. B. to K's 3d. 6. Q. Kt. to R's 4th.
7. Q. to Q. R's 4th. (ch.) 7. P. to Q. B's 3d.
8. B. to Q's 2d. 8. Q. takes Q. P.
9. Q. takes Kt. 9. Q. takes Q. Kt. P.
10. Q. B. to his 3d.10. Q. to her Kt's 3d.
11. Q. takes Q.11. P. takes Q.
12. Q. Kt. takes P.12. P. to Q. Kt's 4th.
13. Q. Kt. to K's 3d.13. P. to K. B's 5th.
14. Q. Kt. to Q. B's 2d.14. R. takes P.
15. K. B. to Q's 3d.15. R. takes R. (ch.)
16. B. takes R.
You have much the better game.

The Gambit Refused.