| WHITE. | BLACK. |
| 1. Q. P. to Q's 4th. | 1. Q. P. to Q's 4th. |
| 2. Q. B. P. to B's 4th. | 2. P. takes P. |
The gambits are the most brilliant and animated of all the openings, full of hair-breadth 'scapes and perilous vicissitudes, but affording an infinitude of beautiful and daring combinations.
"Giuoco Piano," a solid and instructive modification of the King's Knight's game, is safe and for drawing games generally practised by the leading players. The opening moves are:
| WHITE. | BLACK. |
| 1. P. to K's 4th. | 1. P. to K's 4th. |
| 2. K. Kt. to B's 3d. | 2. Q. Kt. to B's 3d. |
| 3. K. B. to Q. B's 4th. | 3. K. B. to Q. B's 4th. |
To Interpose.—When the King is checked, or any valuable Piece in danger from the attack of an enemy, you are said to interpose a man when you play it between the attacked and attacking Piece.
Isolated Pawn.—A Pawn which stands alone, without the support and protection of other Pawns, is termed an isolated Pawn.
J'adoube.—A French expression, signifying "I arrange," or "I replace," which is used by a player when he touches a man merely to adjust its position on the board, without intending to play it. (See the 7th law.)
Minor Pieces.—The Bishop and Knight, in contradistinction to the Queen and Rook, are called Minor Pieces.
The Opposition.—A player is said to have the opposition when he can place his King directly in front of the adverse King, with only one square between them. This is often an important advantage in ending games.
Party.—From the French partie. Frequently used by modern writers instead of the word "game."