Two united Pawns, with their King, always win against King alone. Another advantage in having two Pawns thus situated is, that they can always maintain themselves until the arrival of the King to their support; for should one be taken, the other will advance to Queen. In the next position (see Diagram 10), White wins by advancing K. to Kt's 5th, then Queening Rook's Pawn, and upon that being taken, playing K. to R's 6th, or B's 6th, having the opposition.
QUEEN AGAINST A KNIGHT OR BISHOP.
(In all cases, each party is of course understood
to have a King in addition to the Pieces named.)
Diagram 11.
| WHITE. | BLACK. |
| 1. Q. to her 4th. (ch.) | 1. K. to his 3d. |
| 2. K. to his 4th. | 2. Kt. to K. Kt's 3d. |
| 3. Q. to her Kt's 6th. (ch.) | 3. K. to B's 2d. |
| 4. K. to B's 5th. | 4. Kt. to K's 2d. (ch.) |
| 5. K. to Kt's 5th. | 5. Kt. to Q's 4th. |
| 6. Q. to her 6th. | 6. Kt. to K's 2d. |
| 7. Q. to K. B's 6th.[A](ch.) | 7. K. to his sq. |
| 8. Q. to K's 6th. | 8. K to Q's sq. |
| 9. K. to B's 6th. | 9. Kt. to Q. B's sq. |
| 10. Q. to Q. B's 6th. | |
| And you must win the Kt. | |
The Queen also easily wins against a Bishop.
[A] Transcriber supplied the "6th.", as the move was incomplete in the original text.
No. 5.
BLACK.