This is his only move to draw the game; and now, whether you
take the Rook or not, he will succeed in preventing your winning.
ROOK AGAINST ROOK AND KNIGHT.
Diagram 32.
White, with the move, will win the Rook in four moves.
| WHITE. | BLACK. |
| 1. Kt. to K's 6th. (ch.) | 1. K. to Q's 4th. |
| (If instead he play K. to his 5th, White will check with R. at Kt's 4th.) | |
| 2. R. to Q's 8th. (ch.) | 2. K. to his 5th. |
| 3. R. to Q's 4th. (ch.) | 3. K. moves. |
| 4. K. takes R. | |
KING AND PAWN AGAINST KING AND PAWN.
Diagram 33.
| WHITE. | BLACK. |
| 1. R. takes P. (ch.) | |
| 2. R. takes R. | 2. P. to Q's 7th. |
| 3. R. to Q's 5th. | 3. K. takes R. |
| 4. P. to Q's 7th. | 4. P. Queens. |
| 5. P. Queens. (ch.) | |
| And wins. | |
KING AND TWO PAWNS AGAINST KING AND PAWN.
Diagram 34.
First, suppose White moves:—
| WHITE. | BLACK. |
| 1. K. to Q's 4th. | 1. K. to Q's 3d. |
| 2. K. to Q's 3d. | 2. K. to Q's 2d. |
| 3. K. to K's 3d. | 3. K. to K's 2d. |
| 4. K. to Q's 4th. | 4. K. to Q's 3d. |
| 5. K. to K's 4th. | 5. K. to K's 3d. |
| And the game must be drawn. | |