| 11. Castles, (i.e., plays K to his Kt's sq., and Rook to K. B's sq.) | 11. Q's Kt. takes Bishop. |
| 12. Kt. takes Kt. | 12. Castles. |
| 13. Queen to her 2d. | 13. Q. B's Pawn to B's 4th. |
Your last move is very subtle; finding the mistake that Black had committed in not retreating his Queen directly after winning the Rook, you determine, if possible, to prevent her escape by gaining command of all the squares she can move to. Seeing the danger, Black throws forward this Pawn to enable him, if possible, to bring the Queen off, by playing her to her 5th sq., giving check.
| 14. Bishop to Q. Kt's 2d. | 14. Q. takes Q. R's Pawn. |
This move of the Bishop is well timed; it does not, to be sure, prevent the Queen from escaping for a move or two, but it gives you an attack, and very great command of the field.
| 15. Q. to K. Kt's 5th. | 15. Knight to K's sq. |
Very well played on both sides. By playing the Queen to K. Kt's 5th, you threatened to win his Knight by at once taking it with your Bishop, which he could not retake without opening check on his King. Instead of so moving, you might have played the Knight to Q. Rook's 5th sq., in which case, by afterwards moving the Rook to Q. Rook's square, it would have been impossible for his Queen to get away.
| 16. Q. to King's 3d. | 16. K. R's Pawn to R's 3d. |
You prudently retreated your Queen to guard her Knight's Pawn, which it was important to save, on account of its protection to the Knight. Black played the King's R's Pawn to prevent your Queen returning to the same post of attack.
| 17. K. R's P. to R's 3d. | 17. K. to his R's sq. |
Here are two instances of what is called "lost time" at chess, neither move serving in the slightest degree to advance the game of the player. That you should have overlooked the opportunity of gaining the adverse Queen was to be expected. Similar advantages present themselves in every game between young players, and are unobserved.