24. Rook takes Queen.24. Queen takes Rook (check).

You had no better move than to take the newly-elected Queen, for two Queens must have proved irresistible.

25. King to his Kt's 2d.25. Kt. to Queen's 3d.
26. K. Kt's Pawn to Kt's 6th.26. P. takes Pawn.
27. P. takes Pawn.27. Bishop to Q. Kt's 2d.

Here you have given another remarkable instance of lost opportunity. At your last move you might have redeemed all former disasters by checkmating your opponent in two moves. Endeavor to find out how this was to be accomplished.

28. K. R's Pawn to R's 5th.28. Knight takes King's Pawn.
29. Bishop to King's 5th.29. Kt. to K. Kt's 4th
(discovering check).

Up to Black's last move you had still the opportunity of winning the game before mentioned.

30. King to Kt's 3d.30. K's Rook to B's 6th. (ch.)
31. King to R's 4th.31. Q. to K. Bishop's 4th.

At this point you were utterly at the mercy of your antagonist, but fortunately he wanted the skill to avail himself properly of his vast superiority in force and position, or he might have won the game in half a dozen different ways.

32. Q. takes Rook.32. Q. takes Queen.
33. B. takes K. Kt's Pawn (ch.)33. King takes Bishop.

This was your last chance, and its success should serve to convince you that in the most apparently hopeless situations of the game there is often a latent resource, if we will only have the patience to search it out. By taking the Bishop, Black has left your King, who is not in check, no move without going into check, and as you have neither Piece nor Pawn besides to play, you are stalemated, and the game is DRAWN.