WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3d. 2. Q. Kt. to B's 3d.
3. P. to Q. B's 3d. 3. K. B. to B's 4th.
4. P. to Q. Kt's 4th. 4. B. to Q. Kt's 3d.
5. P. to Q. Kt's 5th. 5. Q. Kt. to R's 4th.
6. Kt. takes K. P. 6. Q. to K's 2d.
7. P. to Q's 4th. 7. P. to Q's 3d.
8. B. to. Q. R's 3d. 8. P. to K. B's 3d.
9. Kt. to K. B's 3d. 9. Q. takes K. P. (ch.)
10. B. to K's 2d.10. K. Kt. to R's 3d.
11. Castles.11. Castles.
12. K. B. to Q's 3d.
And you have an undoubted advantage of situation.

GAMES

ILLUSTRATIVE OF THE QUEEN'S BISHOP'S PAWN
GAME IN THE KING'S KNIGHT'S OPENING.

Game I.—Between Messrs. Harrwitz and Staunton.

WHITE. (Mr. S.) BLACK. (Mr. H.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3d. 2. Q. Kt. to B's 3d.
3. P. to Q. B's 3d. 3. P. to K. B's 4th.
4. P. to Q's 4th. 4. K. B. P. takes P.
5. Kt. takes P. 5. K. Kt. to B's 3d.
6. K. B. to Q. Kt's 5th. 6. P. to Q. R's 3d.
7. B. takes Kt. 7. Q. Kt. P. takes B.
8. Q. B. to K. Kt's 5th. 8. Q. R. to Q. Kt's sq.
9. P. to Q. Kt's 4th. 9. Q. B. to Kt's 2d.
10. Q. to Q. R's 4th.10. P. to Q's 4th.
11. Castles.[A]11. P. to K. R's 3d.
12. Q. B. to K. R's 4th.12. Q. to her 3d.
13. B. to K. Kt's 3d.13. K. R. to K. Kt's sq.
14. Q. Kt. to Q's 2d.14. Q. R. to Q. B's sq.
15. Q. Kt. to his 3d.15. Kt. to Q's 2d.
16. Q. Kt. to R's 5th.16. Kt. to Kt's 3d.
17. Q. to B's 2d.17. Q. B. to Q. R's sq.
18. P. to K. B's 3d.18. P. takes P.
19. R. takes P.19. Q. to K's 3d.
20. Q. R. to K's sq.20. K. B. to K's 2d.
21. K. Kt. takes Q. B. P.21. Q. takes R. (ch.)
22. B. takes Q.22. B. takes Kt.
23. Q. to K. Kt's 6th. (ch.)23. K. to Q's sq.
24. Kt. takes B. (ch.)
And wins.

[A] The following moves will show the probable result of taking the P. with Kt.:—

11. Kt. takes Q. B. P.11. Q. to her 2d.
12. P. to Q. Kt's 5th.12. R. to Q. R's sq.
(His best move; if P. takes P., then White plays Q. to her R's 7th.)
13. Q. to her sq.13. P. takes P., or B. takes Kt.
And White has little if any advantage.