From the Far North letters came in by the dozen from polar bears and walruses and foxes asking that he send them some light entertaining reading as well as his medical pamphlets and books of etiquette. The winter nights (weeks and weeks long up there) grew frightfully monotonous, they said, after their own supply of stories had run out—because you couldn't possibly sleep all the time and something had to be done for amusement on the lonely ice-floes and in the dens and lairs beneath the blizzard-swept snow. For some time the Doctor was kept so busy with more serious things that he was unable to attend to it. But he kept it in mind until he should be able to think out the best way of dealing with the problem.

Now his pets, after the post office work got sort of settled and regular, often found it somewhat hard to amuse themselves in the evenings. One night they were all sitting around on the veranda of the houseboat wondering what game they could play when Jip suddenly said:

"I know what we can do—let's get the Doctor to tell us a story."

"Oh, you've heard all my stories," said the Doctor. "Why don't you play Hunt-the-Slipper?"

"The houseboat isn't big enough," said Dab-Dab. "Last time we played it Gub-Gub got stuck by the pushmi-pullyu's horns. You've got plenty of stories. Tell us one, Doctor—just a short one."

"Well, but what shall I tell you a story about?" asked John Dolittle.

"About a turnip field," said Gub-Gub.

"No, that won't do," said Jip. "Doctor, why don't you do what you did sometimes by the fire in Puddleby—turn your pockets out upon the table till you come to something that reminds you of a story—you remember?"

"All right," said the Doctor. "But——"

And then an idea came to him.