All the sportswoman in Elsie revolted at this. "No, Pip," she said; "certainly not. We arranged nothing about stymies before we started, so stymies must stand. I must just play it."

She took her mashie, and made a gallant but unsuccessful effort to jump her ball over Pip's. Each holed the next putt, and the match remained square—with one to play. Ye gods!

They were very silent as they prepared to drive off for the last time. Absolutely alone, far out on the course, they were now approaching what was properly "the turn," more than a mile from the clubhouse.

"I shall put down a new ball here," said Pip, "just for luck."

"So shall I," said Elsie.

"We mustn't mix them on the green, then. What is yours?"

"A 'Haskell.'"

"Right. Mine's a 'Springvale Kite.'"

Elsie had the honour, and drove as good a ball as any that afternoon. Pip, determined to take as few risks as possible, used his cleek, and lay just beside her.

The ninth hole on the Links of Eric is known as "The Crater." The green lies in a curious hollow on the top of a conical hill. An average drive leaves your ball at the hill-foot in a good lie. After this only one stroke is of the slightest use. You take your farthest-laid-back mashie, commend your soul to Providence, and smite. The ball, if struck as desired, will rise up, tower, and drop into the basin at the top of the hill. Should you play too strongly you will fly over the oasis of green turf and fall into a howling wilderness of bents, sand, and whins on the far side; should you play short, your ball will bury itself in the slopes of shifting sand that guard the approach, and your doom is sealed. It is credibly reported that all four players in a four-ball match—scratch men, every one—once arrived upon the Crater green, ball in hand, each having given up the struggle under the despairing impression that no opponent could possibly have played more strokes than himself.