For instance, in the case of the machine-gun washers—by the way, in applying for them, you must call them Gun, Machine, Light Vickers, Washers for lock of, two. That is the way we always talk at the Ordnance Office. An Ordnance officer refers to his wife's mother as Law, Mother-in-, one—you should state when the old washers were lost, and by whom; also why they were lost, and where they are now. Then write a short history of the machine-gun from which they were lost, giving date and place of birth, together with, a statement of the exact number of rounds which it has fired—a machine-gun fires about five hundred rounds a minute—adding the name and military record of the pack-animal which usually carries it. When you have filled up this document you forward it to the proper quarter and await results.

The game then proceeds on simple and automatic lines. If your application is referred back to you not more than five times, and if you get your washers within three months of the date of application, you are the winner. If you get something else instead—say an aeroplane, or a hundred wash-hand basins—it is a draw. But the chances are that you lose.

Consider. By the rules of the game, if Olympus can think of a single detail which has not been thought of by you—for instance, if you omit to mention that the lost washers were circular in shape and had holes through the middle—you are ipso facto disqualified, under Rule One. Rule Two, also, is liable to trip you up. Possibly you may have written the pack-mule's name in small block capitals, instead of ordinary italics underlined in red ink, or put the date in Roman figures instead of Arabic numerals. If you do this, your application is referred back to you, and you lose a life. And even if you survive Rules One and Two, Rule Three will probably get you in the end. Under its provision your application must be framed in such language and addressed in such a manner that it passes through every department and sub-department of Olympus before it reaches the right one. The rule has its origin in the principle which governs the passing of wine at well-regulated British dinner-tables. That is, if you wish to offer a glass of port to your neighbour on your right, you hand the decanter to the neighbour on your left, so that the original object of your hospitality receives it, probably empty, only after a complete circuit of the table. In the present instance, the gentleman upon your right is the President of the Washer Department, situated somewhere in the Army Ordnance Office, the remaining guests representing the other centres of Olympian activity. For every department your application misses, you lose a life, three lost lives amounting to disqualification.

When the washers are issued, however, the port-wine rule is abandoned; and the washers are despatched to you, in defiance of all the laws of superstition and tradition, "widdershins," or counter-clockwise. No wonder articles thus jeopardised often fail to reach their destination!

Your last fence comes when you receive a document from Olympus announcing that your washers are now prepared for you, and that if you will sign and return the enclosed receipt they will be sent off upon their last journey. You are now in the worst dilemma of all. Olympus will not disgorge your washers until it has your receipt. On the other hand, if you send the receipt, Olympus can always win the game by losing the washers, and saying that you have got them. In the face of your own receipt you cannot very well deny this. So you lose your washers, and the game, and are also made liable for the misappropriation of two washers, for which Olympus holds your receipt.

Truly, the gods play with loaded dice.

On the whole, the simplest (and almost universal) plan is to convey a couple of washers from some one else's gun.

The game just described is played chiefly by officers; but this is a democratic age, and the rank and file are now occasionally permitted to take part.

For example, boots. Private M'Splae is the possessor, we will say, of a pair of flat feet, or arched insteps, or other military incommodities, and his regulation boots do not fit him. More than that, they hurt him exceedingly, and as he is compelled to wear them through daily marches of several miles, they gradually wear a hole in his heel, or a groove in his instep, or a gathering on his great toe. So he makes the first move in the game, and reports sick—"sair feet."

The Medical Officer, a terribly efficient individual, keenly—sometimes too keenly—alert for signs of malingering, takes a cursory glance at M'Splae's feet, and directs the patient's attention to the healing properties of soap and water. M'Splae departs, grumbling, and reappears on sick parade a few days later, palpably worse. This time, the M.O. being a little less pressed with work, M'Splae is given a dressing for his feet, coupled with a recommendation to procure a new pair of boots without delay. If M'Splae is a novice in regimental diplomacy, he will thereupon address himself to his platoon sergeant, who will consign him, eloquently, to a destination where only boots with asbestos soles will be of any use. If he is an old hand, he will simply cut his next parade, and will thus, rather ingeniously, obtain access to his company commander, being brought up before him at orderly-room next morning as a defaulter. To his captain he explains, with simple dignity, that he absented himself from parade because he found himself unable to "rise up" from his bed. He then endeavours, by hurriedly unlacing his boots, to produce his feet as evidence; but is frustrated, and awarded three extra fatigues for not formally reporting himself sick to the orderly sergeant. The real point of issue, namely, the unsuitability of M'Splae's boots, again escapes attention.