An anecdote of comparatively recent date displays their unfeeling caprice. A lord or prince of the northern countries passing through one of his villages, observed a small assembly of peasants and their families amusing themselves with dancing. He commands his domestics to part the men from the women, and confine them in the houses. He orders the coats of the women to be drawn up above their heads, and tied with their garters. The men were then liberated, and those who did not recognise their wives in that state received a severe castigation.

Absolute dominion hardens the human heart; and nobles accustomed to command their bondmen will treat their domestics as slaves, as capricious or inhuman West Indians treated their domestic slaves. Those of Siberia punish theirs by a free use of the cudgel or rod. The Abbé Chappe saw two Russian slaves undress a chambermaid, who had by some trifling negligence given offence to her mistress; after having uncovered as far as her waist, one placed her head betwixt his knees; the other held her by the feet; while both, armed with two sharp rods, violently lashed her back till it pleased the domestic tyrant to decree it was enough!

After a perusal of these anecdotes of feudal tyranny, we may exclaim with Goldsmith—

"I fly from PETTY TYRANTS—to the THRONE."

Mr. Hallam's "State of Europe during the Middle Ages" renders this short article superfluous in a philosophical view.


GAMING.

Gaming appears to be an universal passion. Some have attempted to deny its universality; they have imagined that it is chiefly prevalent in cold climates, where such a passion becomes most capable of agitating and gratifying the torpid minds of their inhabitants.

The fatal propensity of gaming is to be discovered, as well amongst the inhabitants of the frigid and torrid zones, as amongst those of the milder climates. The savage and the civilized, the illiterate and the learned, are alike captivated by the hope of accumulating wealth without the labours of industry.

Barbeyrac has written an elaborate treatise on gaming, and we have two quarto volumes, by C. Moore, on suicide, gaming, and duelling, which may be placed by the side of Barbeyrac. All these works are excellent sermons; but a sermon to a gambler, a duellist, or a suicide! A dice-box, a sword, and pistol, are the only things that seem to have any power over these unhappy men, for ever lost in a labyrinth of their own construction.