HOLDING UP A KING
It is the first game. Score 8-0 against the dealer. Z, the dealer, declares “no-trumps.” A leads for the first trick.
| ♠ 5 4 2 | |||
| ♣ A J 10 8 7 3 | |||
| ♦ 8 6 | |||
| ♥ 4 2 | |||
| ♠ J 8 6 | ![]() | ♠ A 10 3 | |
| ♣ 9 4 | ♣ K 6 2 | ||
| ♦ 10 9 5 | ♦ K J 4 2 | ||
| ♥ K Q J 5 3 | ♥ 10 8 6 | ||
| ♠ K Q 9 7 | |||
| ♣ Q 5 | |||
| ♦ A Q 7 3 | |||
| ♥ A 9 7 | |||
| TRICK | A | Y | B | Z |
| 1 | K♥ | 2♥ | 6♥ | 7♥ |
| 2 | Q♥ | 4♥ | 8♥ | 9♥ |
| 3 | 3♥ | 2♠ | 10♥ | A♥ |
| 4 | 4♣ | 3♣ | 2♣ | Q♣ |
| 5 | 9♣ | 10♣ | K♣ | 5♣ |
| 6 | 5♦ | 6♦ | 2♦ | Q♦ |
| 7 | 6♠ | 4♠ | A♠ | K♠ |
| 8 | 9♦ | 8♦ | K♦ | A♦ |
| 9 | 8♠ | 5♠ | 3♠ | Q♠ |
| 10 | J♠ | 7♣ | 10♠ | 7♠ |
| 11 | J♥ | 8♣ | 6♣ | 9♠ |
| 12 | 5♥ | J♣ | 4♦ | 3♦ |
| 13 | 10♦ | A♣ | J♦ | 7♦ |
The dealer loses two odd tricks.
ILLUSTRATIVE HAND NO. 17
Trick 1.—To win the game Z must establish and make the club suit; as A holds both queen and jack of clubs, he must make one trick.
Trick 2.—A plays very badly in attempting to win this trick. This mistake, however, is often made. Should A refuse to win this trick it would be impossible for the clubs in Y’s hand to make.
Trick 9.—B’s only hope is to find his partner strong in spades.
OVERTAKING, LOSING A TRICK,
IN ORDER TO MAKE A SUIT
