INFERENCE

It is the rubber game, score twenty-four to nothing against the dealer. Z, the dealer, makes it “no trumps.”

No. 28
♠ 10 5 3 2
♣ 9 7 4
♦ K J 3 2
♥ 8 2
♠ 7 6 4 ♠ Q J 9 8
♣ A K ♣ 6 2
♦ 10 9 5 ♦ A Q 8 4
♥ Q 9 7 6 3 ♥ J 5 4
♠ A K
♣ Q J 10 8 5 3
♦ 7 6
♥ A K 10
TRICKAYBZ
1 6♥ 2♥ J♥ A♥
2 K♣ 4♣ 2♣ Q♣
3 10♦ J♦ Q♦ 6♦
4 Q♥ 8♥ 5♥ 10♥
5 9♥ 2♠ 4♥ K♥
6 A♣ 7♣ 6♣ J♣
7 7♥ 3♠ 8♠ 7♦
8 3♥ 5♠ 9♠ 3♣
9 9♦ 2♦ 4♦ 5♣
10 5♦ 3♦ 8♦ 8♣
11 4♠ K♦ A♦ K♠
12 6♠ 10♠ Q♠ A♠
13 7♠ 9♣ J♠ 10♣

The dealer loses three odd tricks.

ILLUSTRATIVE HAND NO. 29

Trick 1.—With three cards of re-entry in his hand A can afford to lead one of them in order to gain information as to the position of the cards in his long suit. Winning the first trick, A can clearly see the situation. The play of the two of hearts by B indicates that he cannot hold four cards in the heart suit. Should A continue leading hearts he must establish one or more cards in the dealer’s hand.

Trick 3.—A cannot afford to lead spades, as Y holds a double major tenace over his hand. As Z, the dealer, has passed the make, A can mark strength in the diamond suit with B. He, therefore, abandons his own suit and endeavours to help his partner by leading the singleton diamond. B overtakes the jack of diamonds and continues with the suit.

INFERENCE

It is the rubber game, score twenty to nothing against the dealer. Z, the dealer, passes the make. Y declares “no-trump.”