INFERENCE
It is the rubber game, score twenty-four to nothing against the dealer. Z, the dealer, makes it “no trumps.”
| ♠ 10 5 3 2 | |||
| ♣ 9 7 4 | |||
| ♦ K J 3 2 | |||
| ♥ 8 2 | |||
| ♠ 7 6 4 | ![]() | ♠ Q J 9 8 | |
| ♣ A K | ♣ 6 2 | ||
| ♦ 10 9 5 | ♦ A Q 8 4 | ||
| ♥ Q 9 7 6 3 | ♥ J 5 4 | ||
| ♠ A K | |||
| ♣ Q J 10 8 5 3 | |||
| ♦ 7 6 | |||
| ♥ A K 10 | |||
| TRICK | A | Y | B | Z |
| 1 | 6♥ | 2♥ | J♥ | A♥ |
| 2 | K♣ | 4♣ | 2♣ | Q♣ |
| 3 | 10♦ | J♦ | Q♦ | 6♦ |
| 4 | Q♥ | 8♥ | 5♥ | 10♥ |
| 5 | 9♥ | 2♠ | 4♥ | K♥ |
| 6 | A♣ | 7♣ | 6♣ | J♣ |
| 7 | 7♥ | 3♠ | 8♠ | 7♦ |
| 8 | 3♥ | 5♠ | 9♠ | 3♣ |
| 9 | 9♦ | 2♦ | 4♦ | 5♣ |
| 10 | 5♦ | 3♦ | 8♦ | 8♣ |
| 11 | 4♠ | K♦ | A♦ | K♠ |
| 12 | 6♠ | 10♠ | Q♠ | A♠ |
| 13 | 7♠ | 9♣ | J♠ | 10♣ |
The dealer loses three odd tricks.
ILLUSTRATIVE HAND NO. 29
Trick 1.—With three cards of re-entry in his hand A can afford to lead one of them in order to gain information as to the position of the cards in his long suit. Winning the first trick, A can clearly see the situation. The play of the two of hearts by B indicates that he cannot hold four cards in the heart suit. Should A continue leading hearts he must establish one or more cards in the dealer’s hand.
Trick 3.—A cannot afford to lead spades, as Y holds a double major tenace over his hand. As Z, the dealer, has passed the make, A can mark strength in the diamond suit with B. He, therefore, abandons his own suit and endeavours to help his partner by leading the singleton diamond. B overtakes the jack of diamonds and continues with the suit.
INFERENCE
It is the rubber game, score twenty to nothing against the dealer. Z, the dealer, passes the make. Y declares “no-trump.”
