Finesse.—Any attempt to win a trick with a card which is not the best in the hand, nor in sequence with it.

Follow.—The cards played of the suit led.

Forcing.—Making a player trump to win the trick.

Fourchette.—The card next higher and next lower than the one led. Holding jack, nine, ten led—you hold a fourchette.

Fourth Best.—Counting from the highest card in the suit.

Going Over.—Doubling the value of the trick points.

Guarded Suits.—A high card so protected by smaller cards that it cannot be caught by the adversaries’ lead of higher cards.

Holding Up.—Refusing to play the best, and sometimes the second best card, of a suit.

Honours.—In trumps the A K Q J 10 of the suit. At “no-trumps,” the four aces.

Leader.—The first player to any trick.