INDEX TO ILLUSTRATIVE HANDS

no. page
1.Saving an entry card. Leading the losing trump[197]
2.Not showing adversaries that the weak hand can “ruff”[199]
3.Leading the losing trump[201]
4.Arranging the lead[203]
5.Not leading trumps until losing cards have been discarded[205]
6.Leading through[207]
7.Refusing to accept a force[209]
8.Not taking a finesse which, if unsuccessful,
 would block the trump suit[211]
9.Saving an entry card. Overtaking[213]
10.Double entry[215]
11.Making an entry card[217]
12.A card of re-entry[219]
13.Double entry[221]
14.Overtaking to make an entry card[223]
15.Not holding up an ace. Unblocking[225]
16.Holding up a king[227]
17.Overtaking, losing a trick, in order to make a suit[229]
18.Not taking a finesse[231]
19.Forcing discards to locate a finesse[233]
20.Deschapelles coup. Finesse obligatory[235]
21.Not allowing adversary to lead through a once guarded king[237]
22.Not allowing an established suit to make[239]
23.“Ducking”[241]
24.Leading through dummy’s strength[243]
25.Preventing a ruff by the weak trump hand[245]
26.Preventing a ruff by the weak trump hand[247]
27.Not forcing[249]
28.Inference[251]
29.Inference[253]
30.Inference[255]
31.Leading through[257]
32.Overtaking by the adversary[259]
33.Refusing to play the high card of a long suit [261]
34.Arranging the lead[263]
35.Not unblocking. Deschapelles coup[265]
36.Abandoning a suit[267]
37.Discarding commanding cards[269]
38.Counting[271]
39.Allowing the weaker hand to “ruff”[273]
40.Not holding up an ace[275]

ADVANCED BRIDGE


The Laws of Bridge
REVISED 1905

THE RUBBER

1. The partners first winning two games win the rubber. If the first two games be won by the same partners, the third game is not played.