The score is love-all, rubber game. The dealer, Z, makes it no-trump, and A leads for the first trick.

♠A 9 6 5 2
♣9 8 7
♦6 5 4
♥6 5
♠J 10
♣ K 10
♦ J 9 7 2
♥K J 8 4 2
Y ♠ Q 7 4
♣ Q J 5 4 3
♦ A 3
♥ 10 9 7
A B
Z
♠ K 8 3
♣ A 6 2
♦ K Q 10 8
♥ A Q 3
TRICKAYB Z
14 5 9 Q
2 10 2 4 3
3J 6 7 3
42 7 10 A
5 J 5 7 K
6 2 A Q 8
7 7 93 2
8 9 6 36
9 J 4 A 8
1010 8 4 A
118 55 K
12K 6J Q
13K 9 Q 10

The dealer wins ten tricks.

Notes on Illustrative Hand No. 5

Trick 1.—A opens his longest suit with the fourth best card.

Trick 2.—B returns his partner's lead.

Trick 3.—A continues with his suit in order to establish it, as he holds the K of diamonds and the Q of clubs for re-entry.

Trick 4.—The dealer has the choice of three suits, the spades, clubs, and diamonds being of equal length. If he leads a spade he takes away the re-entry card for the dummy's club suit. If he takes the lead in the dummy and attempts to catch the K of diamonds by leading the Q up to the A, he gives A an opportunity of making his two hearts and of saving the game. In order to win three by-cards and the game, he must prevent A from getting the lead; he therefore leads the club and allows B to win the trick.

Trick 5.—The dealer must play the A of diamonds; for if the clubs fall evenly the rest of the tricks are his.