Trick 4.—In order to prevent the queen of spades from winning, Z must get the lead in his own hand. If he takes the finesse in clubs and it loses, the adversaries must make the entire heart suit. The finesse can win only one trick, and it might lose five or six tricks.

Trick 5—To catch the queen of spades is now easy.

Trick 7—- A clever play to get the lead and to play through the king of diamonds.

ILLUSTRATIVE HAND NO. 10

Leading Through.

The score is love-all. The dealer, Z, passes the make. Y declares no-trump. A leads for the first trick.

♠ A K J 10 5 2
♣ 2
♦ A J 9 4 3
♥ A
♠ Q 8 3
♣ K 8 4
♦ K 8 6 2
♥ K 5 4
Y ♠ None
♣ J 10 9 7 6 5
♦ Q
♥ Q J 10 9 8 7
A B
Z
♠ 9 7 6 4
♣ A Q 3
♦ 10 7 5
♥ 6 3 2
TRICKAYB Z
1 2 ♦ 3 ♦ Q♦ 5 ♦
2 ♥ 4 ♥A ♥Q ♥ 2
3 3 ♠ K♠ ♣ 5 4 ♠
4 ♣ 4 ♣ 2 ♣ 9 ♣A
5 8 ♠ 10 ♠ ♣ 6 6 ♠
6 Q♠ A♠ ♥ 7 7 ♠
7 ♥K 2 ♠ ♣ 7 9 ♠
8 6 ♦ 4 ♦ ♥ 8 10 ♦
9 8 ♦ 9 ♦ ♣ 10 7 ♦
10 K♦ A♦ ♥ 9 ♥ 3
11 ♣ 8 J♦ ♣J ♥ 6
12 ♥ 5 J♠ ♥ 10 ♣ 3
13 ♣K 5 ♠ ♥J ♣Q

The dealer makes a little slam.

Notes on Illustrative Hand No. 11