When the dummy is the leader, his partner must look at dummy hand and lead from it before seeing his own cards; and dummy alone has the right to double.
DUPLICATE BRIDGE
Bridge, when first introduced, was played almost entirely for a stake; but, in the last few years, many players have taken up the game—per se—on account of its interesting possibilities and the intellectual pleasure it gives. Duplicate and Progressive Bridge have, therefore, become very popular.
The object of Duplicate Bridge is to eliminate, as nearly as is possible, the element of luck, and to make the game not so much a question of holding good cards as a comparative test of skill between players. A perfect test cannot be made by a single trial, as an unusual distribution of the cards might defeat two strong players, but in a series of duplicate games, good makes and good plays will undoubtedly mark the better Bridge players.
As Duplicate Bridge is played for points, not games or rubbers, the honour score requires as much attention as the trick score.
Remember that holding three red honours you can stand the loss of two odd tricks (unless the mate is doubled) without losing on the deal, and that there is almost an even chance that your partner will hold another honour.
It you make it red with but one honour, your adversaries will probably secure the honour score.
If you declare "no-trump" with but one ace the honours will probably be even; but you may find three aces against you.
Remember that four honours in clubs count as much as the average deal is worth.
PROGRESSIVE BRIDGE