So it will be seen that the photoplaywright may easily find himself under the fire not only of the professional critic, but also of the lay patron and of his brother writers. Do not, therefore, risk anything that may, so to speak, make it easier for the director to "go wrong." To quote Davy Crockett's motto, "Be sure you're right; then go ahead."

As an example of what may happen if you fail to observe this warning, consider the Vitagraph release, "A Wasted Sacrifice," referred to in the [previous chapter].[28] The big "punch" in this story, as already pointed out, was where the young squaw steps on the concealed rattlesnake. Women in the audience screamed; men felt the proverbial "cold chill" run down their spines. Then came the climax, in which the young Westerner, hoping to save the life of the papoose, takes it away from the dead mother and hurries back to meet the doctor-sheriff who is pursuing him with the posse. The doctor tells him that the child is dead; his sacrifice—from which the story derives its title—has been unnecessary. The poison, drawn from the breast of the stricken woman by the nursing child, has killed the baby. A real "punch," indeed! But wait. A prominent physician in an Eastern city writes to the producing company protesting that it is impossible for a child to draw poison into its system in the manner described. And the physician knows! In other words, what happened in the picture could not happen in real life. The backbone of the plot has been broken! Seven in ten people might not know the difference; they would never question the probability of the scene. The other three in ten would know, and, seeing your name on the film, would put you down as a first-class "nature faker," or else as a very careless and badly informed writer. And remember that even though the director may be the one most to blame for not taking the trouble to verify the action introduced into your story before putting it on, you will be the one blamed by those in the studio, and your next story will undoubtedly be looked at askance, and probably rejected.


CHAPTER XVII

WHAT YOU SHOULD WRITE

"With inventiveness and imagination the most commonplace, the everyday-life subject, such as the ills and cares we have to bear, becomes, by a proper exposition of human nature under those conditions, a story both entertaining and instructive. But entertaining first, instructive second; to try to be instructive is to cease to be entertaining.

"The strength of a story consists in the eloquence, vividness, and sincerity with which a given problem in human life or character is presented. Human nature is made up of all sorts of traits—selfishness, cupidity, self-sacrifice, courage, loyalty. All life is made up ... of a compromise between elements in the struggle for happiness. These elements make for the story, happiness being the chief factor for which humanity is searching."

Though written for short-story writers, these words from an article by Mr. Floyd Hamilton Hazard are so true, and so applicable to the writing of photoplays, that we reproduce them here.

Substantially similar ideas were advanced by Mr. Daniel Frohman, the theatrical impresario, in an interview in the New York Sun, and no one will doubt the close relationship which exists between the general principles of plot-structure as applied to the "legitimate" drama and to the photoplay.