When they are ready to start, a couple of attendants are sent forward, who take in their mouths some roasted cocoa-nut, which they chew, and spit the fragments on either side of the path. If they come to a cross-road, they plant in it an upright reed, by means of which a tapu is laid on the path, in order to prevent any one from passing along and disturbing the rats. No one ever disregards this tapu. Even if one of the greatest chiefs come toward it, he will stop at a distance and sit down until the sportsmen have passed, while an inferior chief would to a certainty be clubbed for his insolence if he were to break the tapu.
When the party start, they arrange themselves in the following manner. They walk in Indian file along the path, the leading chief of one party going first, followed by the leading chief of the other side. Then come the men of next rank on either side, and so on alternately. Except the leading man, no one may shoot at a rat that is in front of him, though he may do so if it be on either side, or behind him. As soon as any one has shot his arrow, he changes places with the man behind him, no matter whether the shot be successful or not, so that each in turn has his chance of becoming the leading man, and so getting a double chance of a rat. Every sportsman has an attendant who follows the party, and, as soon as his master has discharged an arrow, picks it up and returns it to him.
In order to attract their game, the sportsmen imitate the squeaking of a rat, which often has the effect of bringing them out of their holes, and if a rat should run away instead of waiting to be shot, one or two of them, with a sharp percussion of the tongue, utter another sound, which has the effect of making the rat stop and sit up to listen. The party that shoots ten rats first wins the game. Birds of any kind are counted as rats.
These two sports are necessarily restricted to chiefs, on account of the expense in one case and the power of the tapu in the other, but there is another which is played only by chiefs and Matabooles, being restricted to them by etiquette and not by necessity.
The two players sit opposite each other, and one of them makes one of three movements with his right hand, i. e. presenting the open palm, the closed fist or the extended forefinger. His antagonist endeavors to imitate the movements, but if he can succeed in making five without being imitated, he wins a point, and marks it by laying down a little piece of stick. Should the antagonist be successful, he asks of the other player what were the preceding movements, their order and the reason for each of them. If his opponent should fail to give the correct answer, he loses a point, but if he succeeds, the game is continued.
The skill lies not in seeing and imitating the various movements, which are made so rapidly that an inexperienced eye cannot detect one of them, but in remembering the movements made by the antagonist, and in giving a feigned explanation of each. This explanation must be made according to the laws of the game, and alters with every variation in the order of the movements, so that considerable readiness and ingenuity are needed in order to invent on the spur of the moment an explanation according to the laws of the game. The chiefs are exceedingly fond of this game, and, while playing it, work themselves up to a wonderful pitch of excitement. The lower orders play a game somewhat similar to this, except that no discussion about the moves is allowable, and the intellectual element is therefore wanting.
There are many other games that are common to all ranks. One of these is called Tolo. A piece of soft wood, nine inches in diameter, is fastened to the top of a post of harder wood about five or six feet high, and the game consists in throwing a heavy spear so that it shall stick in the soft wood. Six or eight persons play on each side, every player being allowed three throws. Another game with spears somewhat resembles the djerid, and consists in hurling blunted spears at each other.
The Tongans are singularly dexterous of hand. They excel in ball play, and have a game which consists in playing with five balls, which are thrown from one hand to the other, so as to keep four balls always in the air. They sing a song at the same time, each cadence coinciding with the transfer of the balls from one hand to the other, and for every verse that they can finish without a mistake they score one point. They have also a game very much resembling our cup and ball.
Another game in which dexterity of hand is needed is called Lafo. A mat is laid on the ground, and the players throw beans on it, each trying to knock off those of his antagonist. This game has a sort of celebrity from having been connected with one of the few acts of cannibalism attributed to the Tongans. During a severe famine, two daughters of a chief played a game of lafo with two young warriors. If the men won, they were to have half the yam, but if they lost, they were still to have half the yam, but were obliged to go out, kill an enemy, and divide his body with the girls. They lost the game, ate their yam, and waited until night for the fulfilment of their promise. After dark they stole out, and hid themselves near the fortress of the enemy. As they had anticipated, in the early morning one of the men came out to fetch salt water, and passed near the spot where they lay in ambush. They struck him down with their clubs, and at the risk of their lives brought his body off to the spot where the girls lived. If in any of these games there should be a dispute, the men settle it by an extemporized wrestling match, and the women by spinning a cocoa-nut.
Being islanders, they are very familiar with the water, and practise the well-known sport of surf swimming. This sport will be described when we come to treat of the Sandwich Islands. They have another aquatic sport peculiar to themselves. Two posts are driven into the bed of the sea, about seventy yards apart, a spot being chosen where the water is about ten feet deep. Each player takes in his hands a large stone, jumps into the water by one post, and tries to carry it to the other post by running along the bottom. The chief difficulty is to pursue a straight course, as at such a distance the winning post is not visible through the water.