5th.—Gloves with gauntlets are generally used for this duel, but the seconds of the insulted party (if belonging to the class spoken of in the 11th sec. of the 1st chap.) can oblige the combatants not to wear them. Nevertheless, every one is entitled to wear an ordinary glove, or a pocket-handkerchief round the hand, but the handkerchief must not hang down.

6th.—If the insulted party (if belonging to the class spoken of in the 10th and 11th secs. of the 1st chap.) wishes to wear a glove with a gauntlet, his seconds must offer a similar one to his opponent, and if the latter refuses it, the insulted party may use his and the other wear an ordinary glove or handkerchief.

7th.—When the combatants are placed, the seconds measure the blades, which must be of equal length and similar shape. The choice of the sabre, if similar ones are used, must be tossed for. If by carelessness the sabres are not alike, the choice should still be tossed for; but if the sabres are too disproportioned for such a combat it should certainly be put off.

8th.—But, however, if the combatants belong to the same regiment they can use their own sabres, but the sabres must be mounted the same.

9th.—The insulted party (if in the class of 11th sec., 1st chap.) can use a sabre belonging to him, but he must offer a similar one to his adversary, who can refuse it and then use his own; nevertheless, if the difference should give a too great disadvantage to either one or the other the seconds should postpone the duel, unless the seconds of both parties present a pair of sabres unknown to the combatants. Then the choice of the pair should belong to the insulted party, and the choice of the sabre to the other.

10th.—The seconds, after having invited the combatants to take off their coats and waistcoats, must go up to their principal’s opponent, who must show his naked breast in order to prove that he wears nothing to protect himself against the edge or point of the sabre blade. His refusal would be equivalent to a refusal to fight.

11th.—When what is above described is finished, the seconds should toss for which one of them is to explain the conventions of the duel to the combatants, to whom the weapons are then given, with the recommendation to wait until the signal is given to begin.

12th.—When the seconds are placed on both sides of the combatants, the one designed gives the signal by the word—Allez!

13th.—If before the signal is given the combatants join blades together it is equivalent to a signal, but it is blamable if only one of the two does it.

14th.—When the signal is given the combatants can cut and thrust at one another, advance, retire, stoop, turn round, vault, and do anything they think profitable to them: such are the rules of the combat.