4th.—Either combatant can use gloves with gauntlets provided the adversary has one too, or that a similar one can be offered to him, otherwise the difference must be levelled by the seconds.

5th.—The weapons must be alike and unknown to the combatants, but if the combatants belong to the same regiment they can use their own sabres, provided they are of the same sort and have the same mountings.

6th.—The seconds, after having tossed for the places, take their friends to the places which have fallen to them.

7th.—The seconds must toss for which of the two antagonists is to choose his sabre.

8th.—The second designed to give the signal must explain to the combatants the conventions of the duel, which are, that it is strictly forbidden to make use of the points of the sabres, which would be felony.

9th.—The seconds invite their friend to strip naked down to the waist, but they may keep their braces on if they are used to them.

10th.—The seconds present both sabres to the combatant who has gained by toss the right to choose, who picks one out, they then present the last one to the other combatant and recommend them both to wait for the signal.

11th.—When the seconds are placed on both sides of the combatants the signal is given by the word—Allez!

12th.—When the signal is given the combatants can cut at one another—taking care not to wound their adversary with the point of their sabre—can stoop, advance, retire, turn round, vault, &c., and stop only when the seconds tell them to: such are the rules of the combat.

13th.—The seconds must always stop the duel as soon as one of the combatants is wounded, in order to see whether he can continue or not—the seconds are the only judges for that; but the custom in this kind of duel is to stop the combat at the first wound.