“Kioshia (fragrant chariot)—one upon each corner square, first row.
“Hishia (flying chariot)—on second square, second row, right side of the board.
“Kakuko (the horn)—on second square, second row, left side of the board.
“Ho-hei (the soldiery)—on all the nine squares of the third row.
“The moves and powers of the pieces are as below, only noting that in capturing there is no deviation from them, as with us in the case of pawns.
“Oho-shio moves and takes on one square in any direction.
“Kin-shio as the Oho-shio, except that he can not move diagonally backward.
“Neither of the above are ever reversed or acquire different powers; but all the pieces below may be reversed (at the option of the player) when they move to and from any square in any of the adversary’s first three rows, and they do thereby acquire different powers, as well as different names.
“Gin-shio moves and takes as the Oho-shio, except that he can not move directly to either side, or directly backward. When he is reversed, or turned over, he becomes a Gin-Nari-Kin, and acquires all the powers (and those alone) of the Kin-shio.
“Kiema has the move of our knight, except that he is strictly confined to two squares forward and one laterally, and can in no case make more than four moves. When he is reversed he becomes a Kiema-Nari-Kin, with all the powers (and those alone) of the Kin-shio.