"All right," and Paul passed it over. Chip looked at it closely. "I can't tell yet if the chambers have any cartridges. We might need it."

By the mere feel of the thing they did not make sure, so Paul, before Chip had time to remonstrate, struck one of his own matches. By this light the two bent closely, the light flaring out into the night air. At last, as the match went out Chip declared:

"The chambers are all empty except one, and I can't see–hold on!"

Forgetting his previous caution, Chip himself struck another match. While they bent again to see if the cartridge was a full one they were appalled when a deep, rough voice from out the apparent wall of rock behind struck on their boyish ears like a knell of coming destruction.

They turned, Paul grasping the dubious pistol, while Murky, still wet, covered with mud and doubly forbidding by reason of this, seized Chip Slider in one hand and reached for Paul with the other.

Where had Murky come from? How did he suddenly appear apparently out of what the boys supposed to be a solid wall of rock? But at any rate there he was with Chip squirming in his grasp while Paul, darting to one side, barely eluded his left-handed clutch. Altogether it was a ticklish situation.

But Paul was plucky. In a trice, remembering the one cartridge, he levelled the pistol and began pulling the trigger.

"Let go that boy!" his almost childish treble rang out. "Leggo, I say!"

Click–click–click went the hammer as he pulled the trigger, at the same time jumping back further from Murky's gripping hand. Meantime Chip managed to loose himself. Murky, hearing the empty sound of the striking hammer, growled:

"Huh-h! She's empty, blame ye–"