Otherwise: projects. Projects to beat boredom, and never mind how much sense they made in themselves. None of them did. But after the first month or two he had so much going that there was no question any more of not having something to do. Two hours allotted to work out on the typewriter a critical evaluation of a chapter from one of McAllen's abstruse technical texts. If Barney's mood was sufficiently sour, the evaluation would be unprintable; but it wasn't being printed, and two hours had been disposed of. A day and a half—Earth Standard Time—to construct an operating dam across the stream. He was turning into an experienced landscape architect; the swimming pool in the floor of the valley beneath the cabin might not have been approved by Carstairs of California, but it was the one project out of which he had even drawn some realistic benefit.
Then:
Half an hour to improve his knife-throwing technique.
Fifteen minutes to get the blade of the kitchen knife straightened out afterwards.
Two hours to design a box trap for the capture of one of the fat gray squirrels that always hung about the cabin.
Fifty minutes on a new chess problem. Chess, Barney had discovered, wasn't as hairy as it looked.
Five hours to devise one more completely foolproof method of bringing about the eventual ruin of the association. That made no more practical sense than anything else he was doing—and couldn't, until he knew a great deal more about McAllen's friends than he did now.
But it was considerably more absorbing, say, than even chess.
Brother Chard could beat boredom. He could probably beat another three years of boredom.
He hadn't forgiven anyone for making him do it.